Gamification techniques have proven to be very effective in improving motivation and commitment, providing increased performance in both qualitative and quantitative terms. For this reason, it has been applied in more and more areas, with health and healthcare being no exception. The potential of this type of approach is enormous, and, on the one hand, it can motivate positive feelings; it can also foster deviant behaviors that fail to contribute to the individual and common good. This chapter aims to explore the relationship between the development of gamification systems and the ethical and moral aspects that are crucial elements when the target of the process becomes the human mind. The main questions and ethical dimensions that will all...
There are always two sides to every story. This statement i...
Gamification is the use of elements and techniques from video game design in non-game contexts. Amid...
Our contribution discusses the possibilities and limits of using video games for apprehending and re...
Gamification techniques have proven to be very effective in improving motivation and commitment, pro...
The use of game-like elements is become increasingly popular in the context of fitness and health ap...
The use of game-like elements is become increasingly popular in the context of fitness and health ap...
International audienceGamification is an emerging technique which utilises the “fun theory” mainly t...
Data-driven gamification refers to the use of data collect...
Gamification ethics refers to the study and understanding of right and wrong conducts by or with g...
Gamification has become a mainstay approach in designing engaging systems, practices, and cultures a...
International audienceThrough this chapter, the authors aim at describing Gamification—the use of ga...
Gamification is defined as the use of game design elements in contexts other than gaming to increase...
In this study, the researcher experiments to prove the health care service of Gamification.Gamificat...
The recent booming popularity of gamification has incited researchers to investigate the effectivene...
Gamification typically refers to the use of game elements in a business context in order to change u...
There are always two sides to every story. This statement i...
Gamification is the use of elements and techniques from video game design in non-game contexts. Amid...
Our contribution discusses the possibilities and limits of using video games for apprehending and re...
Gamification techniques have proven to be very effective in improving motivation and commitment, pro...
The use of game-like elements is become increasingly popular in the context of fitness and health ap...
The use of game-like elements is become increasingly popular in the context of fitness and health ap...
International audienceGamification is an emerging technique which utilises the “fun theory” mainly t...
Data-driven gamification refers to the use of data collect...
Gamification ethics refers to the study and understanding of right and wrong conducts by or with g...
Gamification has become a mainstay approach in designing engaging systems, practices, and cultures a...
International audienceThrough this chapter, the authors aim at describing Gamification—the use of ga...
Gamification is defined as the use of game design elements in contexts other than gaming to increase...
In this study, the researcher experiments to prove the health care service of Gamification.Gamificat...
The recent booming popularity of gamification has incited researchers to investigate the effectivene...
Gamification typically refers to the use of game elements in a business context in order to change u...
There are always two sides to every story. This statement i...
Gamification is the use of elements and techniques from video game design in non-game contexts. Amid...
Our contribution discusses the possibilities and limits of using video games for apprehending and re...