Marketing is vital for game businesses. However, it is hard to reach the target audiences and choose the right marketing strategies for different user acquisition channels in mobile game publishing. This paper shows how business intelligence can guide independent (indie) mobile game developers to do marketing promotion based on a data-driven method. We apply and extend the ARM funnel model from social game publishing to mobile game publishing and provide a data-driven method to evaluate the marketing promotion performance. First, in order to address indie game marketing challenges, we propose a data-driven method by defining key metrics and applying two different analysis methods for assessing mobile game marketing promotion. Second, we app...
As a business model, the essence of games is to provide a service to satisfy the player experience. ...
The Free-to-play (F2P) model is the primary business model applied in indie mobile games nowadays. H...
Despite the explosion of mobile games (m-games) and the uptake of games as a social marketing tool f...
Marketing is vital for game businesses. However, it is hard to reach the target audiences and choose...
The emergence of new game value chains makes game developer self-publishing possible, but how they c...
With the continuous development of the game industry, research in the game field is also deepening. ...
Games as a service is similar to software as a service, which provides players with game content on ...
Business intelligence has been applied in the area of game development research for many years. Howe...
Highly developed mobile technology and devices enable the rise of mobile game industry and mobile ma...
The Objective of this thesis is to conduct a Marketing Plan for an independent game developer; it is...
This thesis is a qualitative study for the Finnish mobile gaming industry. The research aims to crea...
AbstractTraditional marketing has been using the Internet as a mean of transport for advertising, us...
My goal in this thesis was to give new insights and improvements to current marketing and monetisati...
Both the marketing communication strategy of mobile game industry and the industry itself have been ...
User studies are important sources of information for companies as they help the companies to unders...
As a business model, the essence of games is to provide a service to satisfy the player experience. ...
The Free-to-play (F2P) model is the primary business model applied in indie mobile games nowadays. H...
Despite the explosion of mobile games (m-games) and the uptake of games as a social marketing tool f...
Marketing is vital for game businesses. However, it is hard to reach the target audiences and choose...
The emergence of new game value chains makes game developer self-publishing possible, but how they c...
With the continuous development of the game industry, research in the game field is also deepening. ...
Games as a service is similar to software as a service, which provides players with game content on ...
Business intelligence has been applied in the area of game development research for many years. Howe...
Highly developed mobile technology and devices enable the rise of mobile game industry and mobile ma...
The Objective of this thesis is to conduct a Marketing Plan for an independent game developer; it is...
This thesis is a qualitative study for the Finnish mobile gaming industry. The research aims to crea...
AbstractTraditional marketing has been using the Internet as a mean of transport for advertising, us...
My goal in this thesis was to give new insights and improvements to current marketing and monetisati...
Both the marketing communication strategy of mobile game industry and the industry itself have been ...
User studies are important sources of information for companies as they help the companies to unders...
As a business model, the essence of games is to provide a service to satisfy the player experience. ...
The Free-to-play (F2P) model is the primary business model applied in indie mobile games nowadays. H...
Despite the explosion of mobile games (m-games) and the uptake of games as a social marketing tool f...