OPAL-MesoInternational audienceRecent advances in neural rendering indicate immense promise for architectures that learn light transport, allowing efficient rendering of global illumination effects once such methods are trained. The training phase of these methods can be seen as a form of pre-computation, which has a long standing history in Computer Graphics. In particular, Pre-computed Radiance Transfer (PRT) achieves real-time rendering by freezing some variables of the scene (geometry, materials) and encoding the distribution of others, allowing interactive rendering at runtime. We adopt the same configuration as PRT – global illumination of static scenes under dynamic environment lighting – and investigate different neural network arch...
Precomputed Radiance Transfer allows interactive rendering of objects illuminated by low-frequency e...
Precomputed radiance transfer methods compute a global light transport model —the transfer function—...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
Rendering realistic images with global illumination is a computationally demanding task and often re...
We propose, DeepPRT, a deep convolutional neural network to compactly encapsulate the radiance trans...
International audienceIn this work, we explore a change of paradigm to build Precomputed Radiance Tr...
Computing complex lighting simulations such as global illumination is a compu-tationally intensive t...
Neural scene representation and neural rendering are new computer vision techniques that enable the ...
Inverse rendering methods that account for global illumination are becoming more popular, but curren...
Precomputed Radiance Transport (PRT) was introduced as a technique to enable interactive navigation ...
International audienceNeural rendering algorithms introduce a fundamentally new approach for photore...
Figure 1: Real-time rendering results with radiance regression functions for scenes with glossy inte...
This paper introduces a new method for real-time relighting of scenes illuminated by local light sou...
Precomputed Radiance Transport (PRT) was introduced as a tech-nique to enable interactive navigation...
La création d'images réalistes de scènes virtuelles est un processus qui implique de simuler les int...
Precomputed Radiance Transfer allows interactive rendering of objects illuminated by low-frequency e...
Precomputed radiance transfer methods compute a global light transport model —the transfer function—...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
Rendering realistic images with global illumination is a computationally demanding task and often re...
We propose, DeepPRT, a deep convolutional neural network to compactly encapsulate the radiance trans...
International audienceIn this work, we explore a change of paradigm to build Precomputed Radiance Tr...
Computing complex lighting simulations such as global illumination is a compu-tationally intensive t...
Neural scene representation and neural rendering are new computer vision techniques that enable the ...
Inverse rendering methods that account for global illumination are becoming more popular, but curren...
Precomputed Radiance Transport (PRT) was introduced as a technique to enable interactive navigation ...
International audienceNeural rendering algorithms introduce a fundamentally new approach for photore...
Figure 1: Real-time rendering results with radiance regression functions for scenes with glossy inte...
This paper introduces a new method for real-time relighting of scenes illuminated by local light sou...
Precomputed Radiance Transport (PRT) was introduced as a tech-nique to enable interactive navigation...
La création d'images réalistes de scènes virtuelles est un processus qui implique de simuler les int...
Precomputed Radiance Transfer allows interactive rendering of objects illuminated by low-frequency e...
Precomputed radiance transfer methods compute a global light transport model —the transfer function—...
We present a novel method for fast high-quality computation of glossy global illumination in animate...