Marco Arnaudo in "Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today" - through the lens of game studies and narratology - explores the synergy of board games, designers and players in story-oriented designs. A story can emerge from board game only in interactive and ergodic way, through synergy of game rules, material components and actions taken by players. The aim of this paper is to show that board games - which can be understood as transmedial narrative systems - could be studied on the grounds of poetics. How board games can use well known figures and methods of generating meaning, such as personification? What new we can learn about them in this new environment? Is it possible to adapt categories of ...
The role of story and narrative within games has been debated at length. By taking the approach that...
The role of story and narrative within games has been debated at length. By taking the approach that...
Even as the field of game studies has flourished, critical historical studies of games have lagged b...
In "Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today", Marco Arn...
Nowadays game studies are in the foreground of cultural and communication debates. Even if video gam...
Narrative-centric analog games1have emerged from a hybridization of genres: They borrow conventions ...
Modern tabletop (analog) games are riding a wave of popularity being a part of "resisting the digita...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...
This paper examines the relationship of narrative to computer games from a design perspective. Over ...
In this chapter, we discuss the design of games as narrative machines – mechanical systems that crea...
What do stories in games have in common with political narratives? This book identifies narrative st...
Videogame is a unique and, at the same time, widely diversified medium. The typical elements of oral...
One of the most rewarding, and challenging aspects of analysing and understanding digital games is t...
This paper intends to discuss the interdisciplinary and creative process of creating the board game ...
Contemporary cases of transmedia storytelling have thrown many conventional understandings of 'adapt...
The role of story and narrative within games has been debated at length. By taking the approach that...
The role of story and narrative within games has been debated at length. By taking the approach that...
Even as the field of game studies has flourished, critical historical studies of games have lagged b...
In "Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today", Marco Arn...
Nowadays game studies are in the foreground of cultural and communication debates. Even if video gam...
Narrative-centric analog games1have emerged from a hybridization of genres: They borrow conventions ...
Modern tabletop (analog) games are riding a wave of popularity being a part of "resisting the digita...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...
This paper examines the relationship of narrative to computer games from a design perspective. Over ...
In this chapter, we discuss the design of games as narrative machines – mechanical systems that crea...
What do stories in games have in common with political narratives? This book identifies narrative st...
Videogame is a unique and, at the same time, widely diversified medium. The typical elements of oral...
One of the most rewarding, and challenging aspects of analysing and understanding digital games is t...
This paper intends to discuss the interdisciplinary and creative process of creating the board game ...
Contemporary cases of transmedia storytelling have thrown many conventional understandings of 'adapt...
The role of story and narrative within games has been debated at length. By taking the approach that...
The role of story and narrative within games has been debated at length. By taking the approach that...
Even as the field of game studies has flourished, critical historical studies of games have lagged b...