Four-dimensional (4D) films, which provide special physical effects to the audience with audiovisual stimuli, are gaining more popularity and acceptance. One of the most frequent 4D effects is the object-based motion effect, which refers to the vestibular stimulus generated by a motion chair to emphasize a moving object of interest, e.g., the flying iron man, displayed on the screen. In this paper, we present an algorithm for synthesizing convincing object-based motion effects automatically from a given object motion trajectory. While previous approaches use the 2D object position on the screen as input, our method takes the 3D position and orientation of the object in the camera space and computes its motion proxy that reflects both the ob...
In recent times, millions of people enjoy watching video gameplays at an eSports stadium or home. We...
3D Motion capture is a medium that plots motion, typically human motion, converting it into a form t...
When depicting both virtual and physical worlds, the viewer's impression of presence in these worlds...
IEEEA motion effect, the vestibular stimulus generated by a moving chair, is crucial in improving us...
MasterWhen perceiving motion effects created for 4D content, we cannot perceive the motions exactly ...
Motion simulators have been used extensively by both industry and academia to train pilots, conduct ...
A 3D scene is synthesized combining multiple optically recorded digital holograms of different obje...
Recent advances in surface performance capture have demonstrated highly realistic reconstruction of ...
Digitally recording dynamic events, such as sporting events, for experiencing in a spatiotemporally ...
3D-modelling has become a popular way to create graphics for many IT-based applications. The technol...
This paper investigated human self-motion perception through the visual and vestibular sensory syste...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
A motion platform provides the vestibular stimuli that elicit the sensations of self-motion and ther...
International audienceThis work deals with the virtual manipulation of a real object through its ima...
Thesis: S.M., Massachusetts Institute of Technology, Department of Electrical Engineering and Comput...
In recent times, millions of people enjoy watching video gameplays at an eSports stadium or home. We...
3D Motion capture is a medium that plots motion, typically human motion, converting it into a form t...
When depicting both virtual and physical worlds, the viewer's impression of presence in these worlds...
IEEEA motion effect, the vestibular stimulus generated by a moving chair, is crucial in improving us...
MasterWhen perceiving motion effects created for 4D content, we cannot perceive the motions exactly ...
Motion simulators have been used extensively by both industry and academia to train pilots, conduct ...
A 3D scene is synthesized combining multiple optically recorded digital holograms of different obje...
Recent advances in surface performance capture have demonstrated highly realistic reconstruction of ...
Digitally recording dynamic events, such as sporting events, for experiencing in a spatiotemporally ...
3D-modelling has become a popular way to create graphics for many IT-based applications. The technol...
This paper investigated human self-motion perception through the visual and vestibular sensory syste...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
A motion platform provides the vestibular stimuli that elicit the sensations of self-motion and ther...
International audienceThis work deals with the virtual manipulation of a real object through its ima...
Thesis: S.M., Massachusetts Institute of Technology, Department of Electrical Engineering and Comput...
In recent times, millions of people enjoy watching video gameplays at an eSports stadium or home. We...
3D Motion capture is a medium that plots motion, typically human motion, converting it into a form t...
When depicting both virtual and physical worlds, the viewer's impression of presence in these worlds...