Fear is an evolutionary adaption to a hazardous environment, linked to numerous complex behavioral responses, e.g., the fight-or-flight response, suiting their respective environment. However, for the sake of experimental control, fear is mainly investigated under rather artificial laboratory conditions. The latter transform these evolutionary adaptions into artificial responses, like keystrokes. The immersive, multidimensional character of virtual reality (VR) enables realistic behavioral responses, overcoming aforementioned limitations. To investigate authentic fear responses from a holistic perspective, participants explored either a negative or a neutral VR cave. To promote real-life behavior, we built a physical replica of the cave, pr...
Acrophobia is characterized by intense fear in height situations. Virtual reality (VR) can be used t...
Acrophobia is characterized by intense fear in height situations. Virtual reality (VR) can be used t...
To date, research on the user experience of Virtual Reality (VR) games is sparse even though VR and ...
Fear is an evolutionary adaption to a hazardous environment, linked to numerous complex behavioral r...
Fear is an evolutionary adaption to a hazardous environment, linked to numerous complex behavioral r...
Fear is an evolutionary adaption to a hazardous environment, linked to numerous complex behavioral r...
An overall assessment of phobic fear requires not only a verbal self-report of fear but also an asse...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Fear conditioning is a widely used paradigm in non-human animal research to investigate the neural m...
Acrophobia is characterized by intense fear in height situations. Virtual reality (VR) can be used t...
Acrophobia is characterized by intense fear in height situations. Virtual reality (VR) can be used t...
To date, research on the user experience of Virtual Reality (VR) games is sparse even though VR and ...
Fear is an evolutionary adaption to a hazardous environment, linked to numerous complex behavioral r...
Fear is an evolutionary adaption to a hazardous environment, linked to numerous complex behavioral r...
Fear is an evolutionary adaption to a hazardous environment, linked to numerous complex behavioral r...
An overall assessment of phobic fear requires not only a verbal self-report of fear but also an asse...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Fear conditioning is a widely used paradigm in non-human animal research to investigate the neural m...
Acrophobia is characterized by intense fear in height situations. Virtual reality (VR) can be used t...
Acrophobia is characterized by intense fear in height situations. Virtual reality (VR) can be used t...
To date, research on the user experience of Virtual Reality (VR) games is sparse even though VR and ...