This study aimed at understanding how physical therapy students recognize a modern board game experience as an opportunity to train socioemotional skills. Thirteen physical therapy students participated in a learning experience using the Magic Maze board game and were assessed in terms of critical thinking, empathy, and problem-solving perceived experience. The facilitator’s perceptions were also registered. Students showed to be goal oriented focusing on choosing different solutions and reflecting critically on the most suitable one. Magic Maze was classified as a relevant learning method for other serious purposes.info:eu-repo/semantics/publishedVersio
(1) Background: Empathetic communicative skills are the first step in establishing a good therapeuti...
Modern healthcare education has occurred in an era of great challenges, but also of great opportunit...
The presence of Serious Games (SGs) in the medical educational field is spreading due to their benef...
This study aimed at understanding how physiotherapy students perceive a modern board game experience...
Background: University teaching methods are changing, and in response to a classical teacher-center...
Game-based learning has become a staple of the educational community. However, it has not always rea...
Purpose: Allied health profession students must develop critical thinking and problem solving skills...
Teaching hypothetico-deductive clinical reasoning (CR) should be an essential part of the physiother...
Abstract: Authentic educational games can be used to support learners with special educational or em...
Case Physical Therapy is the study of patient/client cases to augment a practitioner’s clinical thin...
Abstract: Playing authentic educational games can support learners of all ages and abilities, partic...
PURPOSE : The purpose of this research was to find out if a team building exercise carried out by st...
The purpose of this theoretical study is to indicate that when gametherapy or game play therapy is a...
Student evaluations of a simulated case conference in a rehabilitation setting were discussed and an...
INTRODUCTION:Serious Games are increasingly being used in undergraduate medical education. They are ...
(1) Background: Empathetic communicative skills are the first step in establishing a good therapeuti...
Modern healthcare education has occurred in an era of great challenges, but also of great opportunit...
The presence of Serious Games (SGs) in the medical educational field is spreading due to their benef...
This study aimed at understanding how physiotherapy students perceive a modern board game experience...
Background: University teaching methods are changing, and in response to a classical teacher-center...
Game-based learning has become a staple of the educational community. However, it has not always rea...
Purpose: Allied health profession students must develop critical thinking and problem solving skills...
Teaching hypothetico-deductive clinical reasoning (CR) should be an essential part of the physiother...
Abstract: Authentic educational games can be used to support learners with special educational or em...
Case Physical Therapy is the study of patient/client cases to augment a practitioner’s clinical thin...
Abstract: Playing authentic educational games can support learners of all ages and abilities, partic...
PURPOSE : The purpose of this research was to find out if a team building exercise carried out by st...
The purpose of this theoretical study is to indicate that when gametherapy or game play therapy is a...
Student evaluations of a simulated case conference in a rehabilitation setting were discussed and an...
INTRODUCTION:Serious Games are increasingly being used in undergraduate medical education. They are ...
(1) Background: Empathetic communicative skills are the first step in establishing a good therapeuti...
Modern healthcare education has occurred in an era of great challenges, but also of great opportunit...
The presence of Serious Games (SGs) in the medical educational field is spreading due to their benef...