International audienceBuilding virtual reality applications is still a difficult and time consuming task. Software developers need a common set of 3D widgets, hardware device abstraction and a set of software components that are easy to write and use. These means are intended to provide collaborative interactions in rich virtual applications, easy use of many input devices, and easy deployment on multi-sites for shared environments. We propose in this paper a new formalism for 3D interactions in virtual environments to define what an interactive object and an interaction tool are, and how these two kinds of virtual objects can communicate together. As a consequence, we describe a communication protocol between interaction tools and interact...
This work aims at providing some cues in order to address the essential requirements about the desig...
Spatial scientific datasets are all around us, and 3D visualization is a powerful tool to explore de...
Abstract The focus of this thesis is on perceivable interaction forms that can be utilised in multi-...
International audienceBuilding virtual reality applications is still a difficult and time consuming ...
Virtual Reality (VR) enables the user to experience synthetic environments by interactive three dime...
Collaborative Virtual Environments (CVEs) are complex environments where multiple users share the sa...
Current state-of-the-art graphics workstations allow us to create images in less than 100ms which ar...
Part 1: Long and Short PapersInternational audienceImplementing appropriate interaction for Virtual ...
Virtual reality toolkits and systems for computer supported cooperative work are often treated separ...
International audienceRecent advances in both Virtual Reality (VR) systems and Computer-Supported Co...
International audienceMost Virtual Reality (VR) systems must consider the users' physical environmen...
International audienceIn this paper we present the mechanisms we implement within the OpenMASK frame...
International audienceVirtual environments (VEs) demonstrate the immense potential computer technolo...
International audienceNowadays, designers of Virtual Reality (VR) applications are faced with the ch...
This paper examines the problem of modeling user interaction and object behavior in multi-user virtu...
This work aims at providing some cues in order to address the essential requirements about the desig...
Spatial scientific datasets are all around us, and 3D visualization is a powerful tool to explore de...
Abstract The focus of this thesis is on perceivable interaction forms that can be utilised in multi-...
International audienceBuilding virtual reality applications is still a difficult and time consuming ...
Virtual Reality (VR) enables the user to experience synthetic environments by interactive three dime...
Collaborative Virtual Environments (CVEs) are complex environments where multiple users share the sa...
Current state-of-the-art graphics workstations allow us to create images in less than 100ms which ar...
Part 1: Long and Short PapersInternational audienceImplementing appropriate interaction for Virtual ...
Virtual reality toolkits and systems for computer supported cooperative work are often treated separ...
International audienceRecent advances in both Virtual Reality (VR) systems and Computer-Supported Co...
International audienceMost Virtual Reality (VR) systems must consider the users' physical environmen...
International audienceIn this paper we present the mechanisms we implement within the OpenMASK frame...
International audienceVirtual environments (VEs) demonstrate the immense potential computer technolo...
International audienceNowadays, designers of Virtual Reality (VR) applications are faced with the ch...
This paper examines the problem of modeling user interaction and object behavior in multi-user virtu...
This work aims at providing some cues in order to address the essential requirements about the desig...
Spatial scientific datasets are all around us, and 3D visualization is a powerful tool to explore de...
Abstract The focus of this thesis is on perceivable interaction forms that can be utilised in multi-...