Facial animation consists of breathing life into computer graphic characters. The major challenge of facial animation is to fool the human's eyes, very acute at recognizing natural motion. The emergence and increasing availability of motion capture technologies have opened a new era, where realistic animation generation is more deterministic and repeatable. The theoretical promise of MoCap is the ability to capture and retarget human performances completely. In reality, even professional motion capture setups often fall short of a perfect animation. Animation editing is therefore unavoidable and frequently the bottleneck of modern performance-based animation pipelines, requiring a considerable amount of time and special skills. We propose t...
Emotion is considered to be a core element in performances. In computer animation, both body motions...
Generating synthetic facial animation is a crucial step in the creation of content for a wide variet...
Face analysis fields are widely spread out over a large quantity of domains : Human Computer Interac...
Facial animation consists of breathing life into computer graphic characters. The major challenge of...
International audienceOver the past few years, the automatic generation of facial animation for virt...
International audienceOver the past few years, the automatic generation of facial animation for virt...
Facial animation is one of the key points of the realism of 3D scenes featuring virtual humans. This...
L’animation faciale est l’un des points clés dans le réalisme des scènes 3D qui mettent en scène des...
We present a system for realistic facial animation that decomposes facial Motion Capture data into s...
Animated characters are a crucial component of compelling and lively virtual worlds. Their motion is...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
Figure 1: Our system transfers high-fidelity facial animation data from a source facial model to a t...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
This work describes how a photogrammetry based 3D capture system can be used as an input device for ...
Human faces convey a large range of semantic meaning through facial expressions, which reflect both ...
Emotion is considered to be a core element in performances. In computer animation, both body motions...
Generating synthetic facial animation is a crucial step in the creation of content for a wide variet...
Face analysis fields are widely spread out over a large quantity of domains : Human Computer Interac...
Facial animation consists of breathing life into computer graphic characters. The major challenge of...
International audienceOver the past few years, the automatic generation of facial animation for virt...
International audienceOver the past few years, the automatic generation of facial animation for virt...
Facial animation is one of the key points of the realism of 3D scenes featuring virtual humans. This...
L’animation faciale est l’un des points clés dans le réalisme des scènes 3D qui mettent en scène des...
We present a system for realistic facial animation that decomposes facial Motion Capture data into s...
Animated characters are a crucial component of compelling and lively virtual worlds. Their motion is...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
Figure 1: Our system transfers high-fidelity facial animation data from a source facial model to a t...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
This work describes how a photogrammetry based 3D capture system can be used as an input device for ...
Human faces convey a large range of semantic meaning through facial expressions, which reflect both ...
Emotion is considered to be a core element in performances. In computer animation, both body motions...
Generating synthetic facial animation is a crucial step in the creation of content for a wide variet...
Face analysis fields are widely spread out over a large quantity of domains : Human Computer Interac...