International audienceFrom the study of six examples, this article proposes to analyze the playful character of the paper chases by moving away from the notion of gamification, which is not relevant in this case. The aim is to understand how these games articulate mechanisms, often linked to the presence of enigmas and investigation, a more or less important but always present fictional dimension, and a relation with a space to be discovered and explored. It is this combination that contributes to make them explicitly entertainment-oriented games while associating a learning dimension in a more or less formal way, at least for five of them. But as far as games are concerned, the balance between these different aspects is fragile and the pla...
International audienceProgressively, a kind of paradox is created through the scientific literature ...
Live Action Role-Playing Games: Reconciling Rules and FictionIn the canonical literature (Huizinga, ...
Live Action Role-Playing Games: Reconciling Rules and FictionIn the canonical literature (Huizinga, ...
International audienceFrom the study of six examples, this article proposes to analyze the playful c...
Partant de la définition du jeu de Johan Huizinga et de la taxinomie de Roger Caillois, cet article ...
International audienceThis issue brings together a set of articles that attempt to identify the arti...
International audienceThis issue brings together a set of articles that attempt to identify the arti...
International audienceThis issue brings together a set of articles that attempt to identify the arti...
International audienceThis issue brings together a set of articles that attempt to identify the arti...
International audienceProgressively, a kind of paradox is created through the scientific literature ...
International audienceProgressively, a kind of paradox is created through the scientific literature ...
International audienceProgressively, a kind of paradox is created through the scientific literature ...
International audienceProgressively, a kind of paradox is created through the scientific literature ...
International audienceProgressively, a kind of paradox is created through the scientific literature ...
International audienceProgressively, a kind of paradox is created through the scientific literature ...
International audienceProgressively, a kind of paradox is created through the scientific literature ...
Live Action Role-Playing Games: Reconciling Rules and FictionIn the canonical literature (Huizinga, ...
Live Action Role-Playing Games: Reconciling Rules and FictionIn the canonical literature (Huizinga, ...
International audienceFrom the study of six examples, this article proposes to analyze the playful c...
Partant de la définition du jeu de Johan Huizinga et de la taxinomie de Roger Caillois, cet article ...
International audienceThis issue brings together a set of articles that attempt to identify the arti...
International audienceThis issue brings together a set of articles that attempt to identify the arti...
International audienceThis issue brings together a set of articles that attempt to identify the arti...
International audienceThis issue brings together a set of articles that attempt to identify the arti...
International audienceProgressively, a kind of paradox is created through the scientific literature ...
International audienceProgressively, a kind of paradox is created through the scientific literature ...
International audienceProgressively, a kind of paradox is created through the scientific literature ...
International audienceProgressively, a kind of paradox is created through the scientific literature ...
International audienceProgressively, a kind of paradox is created through the scientific literature ...
International audienceProgressively, a kind of paradox is created through the scientific literature ...
International audienceProgressively, a kind of paradox is created through the scientific literature ...
Live Action Role-Playing Games: Reconciling Rules and FictionIn the canonical literature (Huizinga, ...
Live Action Role-Playing Games: Reconciling Rules and FictionIn the canonical literature (Huizinga, ...