The presence of various social networks like facebook, my space, yahoo, currently has encouraged individuals to take advantage of various features / applications contained on the social networking. Based on this understanding, the issues raised in this research is what factors cause the player to use the BOT in Game online? To answer the research problem, then used content analysis approach, which is more oriented on analysis of content in Mafia Wars. Referring to the problems and methods, it found factors - factors as follows: 1) Need to wait a long time to raise the level, 2) The collection of revenue that the time interval fast enough; 3) Requires assistance from another player to complete the mission
Currently, online games are very popular with all people, including students. Playing online games i...
Barang virtual pada game online meliputi pakaian, senjata, kosmetik dan berbagai aksesoris lainya un...
In this study, online games are a research problem that is raised, by raising all things in online g...
Technology develops and increases rapidly. It becomes a buzz in society, especially among teenagers....
The rapid development of online games makes online games very popular. This study aims to analyze th...
Penelitian ini dilakukan dengan menggunakan Social Network Analysis (SNA ) terhadap komunitas pemain...
Since the birth of Internet a few decades ago, playing computer games has become a social action tha...
The method of data collection in the study used ethnographic methods that emphasize involved observa...
Abstract Recently, online-game industry has been rapidly expanding in these days. But, the various g...
Technological progress is something that can not be avoided in today's life. One of the results of t...
The Internet become one of the most widely used technologies of man. In addition to providing the n...
Online games are a type of computer game that can be accessed using the internet network and played ...
Online games are entertainment media or playing media for children to adults. Online games have grow...
Online games are entertainment media or playing media for children to adults. Online games have gro...
Technology develops and increases rapindly. It becomes a buzz in society, especially among teenagers...
Currently, online games are very popular with all people, including students. Playing online games i...
Barang virtual pada game online meliputi pakaian, senjata, kosmetik dan berbagai aksesoris lainya un...
In this study, online games are a research problem that is raised, by raising all things in online g...
Technology develops and increases rapidly. It becomes a buzz in society, especially among teenagers....
The rapid development of online games makes online games very popular. This study aims to analyze th...
Penelitian ini dilakukan dengan menggunakan Social Network Analysis (SNA ) terhadap komunitas pemain...
Since the birth of Internet a few decades ago, playing computer games has become a social action tha...
The method of data collection in the study used ethnographic methods that emphasize involved observa...
Abstract Recently, online-game industry has been rapidly expanding in these days. But, the various g...
Technological progress is something that can not be avoided in today's life. One of the results of t...
The Internet become one of the most widely used technologies of man. In addition to providing the n...
Online games are a type of computer game that can be accessed using the internet network and played ...
Online games are entertainment media or playing media for children to adults. Online games have grow...
Online games are entertainment media or playing media for children to adults. Online games have gro...
Technology develops and increases rapindly. It becomes a buzz in society, especially among teenagers...
Currently, online games are very popular with all people, including students. Playing online games i...
Barang virtual pada game online meliputi pakaian, senjata, kosmetik dan berbagai aksesoris lainya un...
In this study, online games are a research problem that is raised, by raising all things in online g...