In this work, three complementary topics regarding the use of multichannel spatial audio in professional applications have b e en studied. SIRIUS, is an audio transport mechanism designed to convey multiple professional-grade audio channels over a regular LAN while maintaining their synchronization. The system reliability is guaranteed by using a FEC mechanism and a selective redundancy, without introducing any important network overload. The system also offers a low latency that meet the professional applications requirements and can operate on the existing infrastructures and coexist with other IT traffic. The system relies on standard protocols and offers a high level of interoperability with equivalent technologies. The overall performa...
This dissertation investigates spatial sound production and reproduction technology as a mediator be...
A Virtual Auditory Space (VAS) is a virtual sound scene which is composed of several sound sources w...
Nowadays, recording and restitution technologies focus on a spatial rendering of sound. Before their...
In this work, three complementary topics regarding the use of multichannel spatial audio in professi...
Cette étude porte sur trois problématiques reliées à l’utilisation du son multicanal 3D dans le cont...
Most of the applications integrating 3D sound in virtual environment are limited to acoustic simulat...
Sound localization is the process used by humans to locate sound in space. In order to locate these ...
Les terminaux mobiles offrent à ce jour des performances de plus en plus élevées (CPU, résolution de...
Les données audiovisuelles font partie de notre quotidien que ce soit pour des besoins professionnel...
Binaural sound systems are a growing industry in spatial audio. For the first time, a method of defi...
Euronoise 2018 paper. The past decade has seen an increase in the demand of 3D audio-visual material...
International audienceThe SMART-I2 aims at creating a precise and coherent virtual environment by pr...
Aujourd'hui, les technologies de captation et de restitution sonore se développent dans le but de di...
The 3DTI Toolkit-BS is designed to manage complex, dynamic acoustic scenes that change in real time....
La thèse s’inscrit dans un contexte d’essor de l’audio spatialisé (5.1, Dolby Atmos...). Parmi les f...
This dissertation investigates spatial sound production and reproduction technology as a mediator be...
A Virtual Auditory Space (VAS) is a virtual sound scene which is composed of several sound sources w...
Nowadays, recording and restitution technologies focus on a spatial rendering of sound. Before their...
In this work, three complementary topics regarding the use of multichannel spatial audio in professi...
Cette étude porte sur trois problématiques reliées à l’utilisation du son multicanal 3D dans le cont...
Most of the applications integrating 3D sound in virtual environment are limited to acoustic simulat...
Sound localization is the process used by humans to locate sound in space. In order to locate these ...
Les terminaux mobiles offrent à ce jour des performances de plus en plus élevées (CPU, résolution de...
Les données audiovisuelles font partie de notre quotidien que ce soit pour des besoins professionnel...
Binaural sound systems are a growing industry in spatial audio. For the first time, a method of defi...
Euronoise 2018 paper. The past decade has seen an increase in the demand of 3D audio-visual material...
International audienceThe SMART-I2 aims at creating a precise and coherent virtual environment by pr...
Aujourd'hui, les technologies de captation et de restitution sonore se développent dans le but de di...
The 3DTI Toolkit-BS is designed to manage complex, dynamic acoustic scenes that change in real time....
La thèse s’inscrit dans un contexte d’essor de l’audio spatialisé (5.1, Dolby Atmos...). Parmi les f...
This dissertation investigates spatial sound production and reproduction technology as a mediator be...
A Virtual Auditory Space (VAS) is a virtual sound scene which is composed of several sound sources w...
Nowadays, recording and restitution technologies focus on a spatial rendering of sound. Before their...