Ringbearers collects together essays by established and leading figures within Game Studies, each focused on different aspects of the Massively Multiplayer Online game The Lord of the Rings Online. The collection is essential reading for those looking to better understand the adaptation into online game form of Tolkien's fictional world, as well as those seeking to comprehend the design and uses of online games. This makes Ringbearers an ideal textbook for students and scholars of interactive fictional media. The authors played the game extensively, yet they each come to it with different questions. Some essays focus on what players do with and in the game, whether that means asking about the opportunities provided for role-play or asking h...
Abstract Role-playing games have many qualities of narrative (character, plot, set-ting), yet they h...
This paper analyzes the Nemesis System in Middle Earth: Shadow of War (2017) developed by Monolith P...
Contemporary cases of transmedia storytelling have thrown many conventional understandings of 'adapt...
Ringbearers collects together essays by established and leading figures within Game Studies, each fo...
*Ringbearers* collects together essays by established and leading figures within Game Studies, each ...
The purpose of this study has been to explore how the story in The Lord of the Rings is experienced ...
Abstract Communication is being developed dynamically, influenced by various factors. Different lang...
Collaborative mechanisms are starting to become prominent in computer games, like massively multipla...
M.A. (English), North-West University, Potchefstroom Campus, 2019Video games have come a long way si...
On a general level, this thesis seeks some answers to the broad question of what one can learn from ...
Contemporary cases of transmedia storytelling have thrown many conventional understandings of ‘adapt...
As digital games have become a potent cultural and economic force, they have come under more scrutin...
Contemporary cases of transmedia storytelling have thrown many conventional understandings of &lsquo...
Currently, game research is characterized by the (re)construction of contested boundaries such as th...
History can be a necessity, or necessary evil for some people when we want to comprehend real-time i...
Abstract Role-playing games have many qualities of narrative (character, plot, set-ting), yet they h...
This paper analyzes the Nemesis System in Middle Earth: Shadow of War (2017) developed by Monolith P...
Contemporary cases of transmedia storytelling have thrown many conventional understandings of 'adapt...
Ringbearers collects together essays by established and leading figures within Game Studies, each fo...
*Ringbearers* collects together essays by established and leading figures within Game Studies, each ...
The purpose of this study has been to explore how the story in The Lord of the Rings is experienced ...
Abstract Communication is being developed dynamically, influenced by various factors. Different lang...
Collaborative mechanisms are starting to become prominent in computer games, like massively multipla...
M.A. (English), North-West University, Potchefstroom Campus, 2019Video games have come a long way si...
On a general level, this thesis seeks some answers to the broad question of what one can learn from ...
Contemporary cases of transmedia storytelling have thrown many conventional understandings of ‘adapt...
As digital games have become a potent cultural and economic force, they have come under more scrutin...
Contemporary cases of transmedia storytelling have thrown many conventional understandings of &lsquo...
Currently, game research is characterized by the (re)construction of contested boundaries such as th...
History can be a necessity, or necessary evil for some people when we want to comprehend real-time i...
Abstract Role-playing games have many qualities of narrative (character, plot, set-ting), yet they h...
This paper analyzes the Nemesis System in Middle Earth: Shadow of War (2017) developed by Monolith P...
Contemporary cases of transmedia storytelling have thrown many conventional understandings of 'adapt...