Co-creation is using consumers to help innovate with a product. While the methodology of co-creation has been extensively researched, different products’ relative suitability to co-creation is rarely examined. This research examines the LEGO Group’s co-creation efforts including LEGO Ideas, LEGO Factory, LEGO Mindstorms NXT, and LEGO Architecture. These programs’ reliance on LEGO’s versatility, modularity, adult fan community, and fan LEGO building expertise are evaluated and compared to other firm’s co-creation efforts. The adult LEGO community’s custom LEGO creations, including fan-designed and fan-sold sets, commissioned sculptures, and LEGO robotics development all constitute consumer innovation independent of the firm; the LEGO Group m...
Understanding how to best form teams to perform creative tasks is a fascinating although elusive pro...
To avert bankruptcy in 2004, the LEGO Group had transformed itself by building an enterprise platfor...
LEGO IDEAS is progect wherein consumers communicate their thought by mixing a written outline of thi...
This paper aims to investigate the usefulness of LEGO and other materials as prototyping tools in th...
© 2018 Bartneck, Moltchanova. This is an open access article distributed under the terms of the Crea...
Th is article addresses fandom from the perspective of LEGO Fans. Building on datafrom a large study...
The Lego Group invented LEGO bricks. These bricks could be put up together to build creative LEGO se...
Over the last three years the authors attended Brickworld Conventions for adult and teen fans of LEG...
The purpose of this project is to examine how the cross-promotional Lego video game series functions...
Our team\u27s goal is to redesign and improve upon the Lego brick. We believe that Legos are an incr...
As time goes, some Lego players are no longer satisfied with playing the Lego official set. I saw a ...
ON 28 JANUARY 1958, a tiny company from a tiny country applied for a patent over a tiny plastic bric...
This article deals with three major instances in the history of the lego company. First, it investig...
The LEGO Movie, the highest-grossing animation film of 2014, surprised and impressed children, adult...
This booklet is a practical guide; it brings together the thoughts and experiences of the editors an...
Understanding how to best form teams to perform creative tasks is a fascinating although elusive pro...
To avert bankruptcy in 2004, the LEGO Group had transformed itself by building an enterprise platfor...
LEGO IDEAS is progect wherein consumers communicate their thought by mixing a written outline of thi...
This paper aims to investigate the usefulness of LEGO and other materials as prototyping tools in th...
© 2018 Bartneck, Moltchanova. This is an open access article distributed under the terms of the Crea...
Th is article addresses fandom from the perspective of LEGO Fans. Building on datafrom a large study...
The Lego Group invented LEGO bricks. These bricks could be put up together to build creative LEGO se...
Over the last three years the authors attended Brickworld Conventions for adult and teen fans of LEG...
The purpose of this project is to examine how the cross-promotional Lego video game series functions...
Our team\u27s goal is to redesign and improve upon the Lego brick. We believe that Legos are an incr...
As time goes, some Lego players are no longer satisfied with playing the Lego official set. I saw a ...
ON 28 JANUARY 1958, a tiny company from a tiny country applied for a patent over a tiny plastic bric...
This article deals with three major instances in the history of the lego company. First, it investig...
The LEGO Movie, the highest-grossing animation film of 2014, surprised and impressed children, adult...
This booklet is a practical guide; it brings together the thoughts and experiences of the editors an...
Understanding how to best form teams to perform creative tasks is a fascinating although elusive pro...
To avert bankruptcy in 2004, the LEGO Group had transformed itself by building an enterprise platfor...
LEGO IDEAS is progect wherein consumers communicate their thought by mixing a written outline of thi...