This creative project explores some major issues about visual communication in digital games. The project will continue to address new questions and invite questions from my visual and communication design colleagues. My hope is that, through this document, designers will see digital games like photography was seen around the turn of the century, and movies in the 1950\u27s and 60\u27s. In other words, as a rich new medium that offers creative people a virtually unexplored environment in which to work and create.�
In recent years, electronic games have assumed an important place in the lives of children and adole...
Within the field of game studies, narratological or ludological discourses provide different lights ...
Over the past fifteen years, video games have shifted from being seen as merely entertainment to bei...
While there is a great deal of theoretical support to back the use of video games in education, howe...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...
In this paper, we will present findings from the first twelve months of a research and development p...
Many people in general think that digital game environment has potential as a learningenvironment. H...
Much has been written about the theoretical potential of digital games to transform teaching and le...
Video games are currently one of the leading entertainment mediums across the globe, with games like...
This thesis aims to explore how video games have become an extremely beneficial tool in regards to e...
This presentation investigates the rapidly growing appeal of digital gaming among students and what ...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...
Dennis Doordan, University of Notre Dame Brian Edlefson, University of Notre Dame This project grew...
In recent years, electronic games have assumed an important place in the lives of children and adole...
Within the field of game studies, narratological or ludological discourses provide different lights ...
Over the past fifteen years, video games have shifted from being seen as merely entertainment to bei...
While there is a great deal of theoretical support to back the use of video games in education, howe...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...
In this paper, we will present findings from the first twelve months of a research and development p...
Many people in general think that digital game environment has potential as a learningenvironment. H...
Much has been written about the theoretical potential of digital games to transform teaching and le...
Video games are currently one of the leading entertainment mediums across the globe, with games like...
This thesis aims to explore how video games have become an extremely beneficial tool in regards to e...
This presentation investigates the rapidly growing appeal of digital gaming among students and what ...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...
Dennis Doordan, University of Notre Dame Brian Edlefson, University of Notre Dame This project grew...
In recent years, electronic games have assumed an important place in the lives of children and adole...
Within the field of game studies, narratological or ludological discourses provide different lights ...
Over the past fifteen years, video games have shifted from being seen as merely entertainment to bei...