This thesis project presents possible uses of Virtual Reality for art education. To understand VR, this thesis reviews the history of using technology in educational environments and explores the concepts, definitions, and characteristics of VR in general. Then, it shows diverse purposes of VR for education and art educational environments. For an art class, the units present the use of Teen Second Life, which is a free on-line virtual world. The units demonstrate how art educators may use Teen Second life for high school art classes to build students’ understandings of their identities by creating their avatars, clothing, objects and artwork and by displaying the artwork in a virtual community. The purpose of this thesis project is to sugg...
In this workshop-presentation, we described the evolution of virtual reality technologies and our re...
This thesis examines representations of virtual reality (VR) within the UK and US press, focusing on...
This dissertation explores the effectiveness of VR as an instructional tool in formal educational se...
This thesis project presents possible uses of Virtual Reality for art education. To understand VR, t...
There has been a lack of discussion concerning virtual reality as an expressive medium. It is essent...
The use of Virtual Reality (VR) in a variety of professional, military, governmental, and educationa...
abstract: We live in a world of rapidly changing technologies that bathe us in visual images and inf...
Virtual Reality (VR) is a technology tool for workplace training that can lessen the total training ...
Until recently, Internet-based education is fundamentally two-dimensional (2-D). This difference fr...
As virtual worlds become more prevalent, they become increasingly useful as a means of information d...
Virtual reality (VR), an emergent technology, affords experiential content delivery in education by ...
Abstract. This bachelor’s thesis discusses the suitability of virtual reality in primary education. ...
Augmented and Virtual reality technologies could provide solutions to improving current online colla...
This thesis describes a case study conducted with the aim of perceiving the benefits of Virtual Real...
Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
In this workshop-presentation, we described the evolution of virtual reality technologies and our re...
This thesis examines representations of virtual reality (VR) within the UK and US press, focusing on...
This dissertation explores the effectiveness of VR as an instructional tool in formal educational se...
This thesis project presents possible uses of Virtual Reality for art education. To understand VR, t...
There has been a lack of discussion concerning virtual reality as an expressive medium. It is essent...
The use of Virtual Reality (VR) in a variety of professional, military, governmental, and educationa...
abstract: We live in a world of rapidly changing technologies that bathe us in visual images and inf...
Virtual Reality (VR) is a technology tool for workplace training that can lessen the total training ...
Until recently, Internet-based education is fundamentally two-dimensional (2-D). This difference fr...
As virtual worlds become more prevalent, they become increasingly useful as a means of information d...
Virtual reality (VR), an emergent technology, affords experiential content delivery in education by ...
Abstract. This bachelor’s thesis discusses the suitability of virtual reality in primary education. ...
Augmented and Virtual reality technologies could provide solutions to improving current online colla...
This thesis describes a case study conducted with the aim of perceiving the benefits of Virtual Real...
Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
In this workshop-presentation, we described the evolution of virtual reality technologies and our re...
This thesis examines representations of virtual reality (VR) within the UK and US press, focusing on...
This dissertation explores the effectiveness of VR as an instructional tool in formal educational se...