E-sports can be defined as an electronic sports form and is growing at a rapid pace worldwide. E-sport requires high-speed reactions during all games. The purpose of this study was to evaluate auditory, visual and aim reaction times in different duration of game playing in e-sport players. Fifty-three participants were assigned into two groups according to their playing time which was either more or less than 14 hours per week. The participants were tested for auditory reaction time with online website at playback.fm, visual and aim reaction time on website of humanbenchmark.com. There were statistically significant differences in visual (p<.001) and aim (p<.001) reaction time between the groups, whereas in auditory reaction time no signifi...
A fast reaction to visual stimuli is important for the success of any athlete. A fast reaction time ...
William F. Belk1, Veronika Pribyslavska1, Gregory S. Cantrell1, Eric M. Scudamore1 1Arkansas State ...
In many everyday situations, speed is of the essence. However, fast decisions typically mean more mi...
E-sports can be defined as an electronic sports form and is growing at a rapid pace worldwide. E-spo...
The purpose of this study is to compare the tap and move-and-tap reaction times between those who pl...
Background & objectives: Mental chronometry uses response time in perceptual-motor tasks to understa...
The aim of the presented research was to examine the reaction times of 13-14-years old racket athlet...
AbstractThe purpose of this study was to examine the reaction times of athletes engaged with differe...
This study will compare gamers and non-gamers to distinguish potentials reasons for the choice to pl...
The purpose of this study was to determine the relationship between video game playing habits, speci...
Igranje video igara postalo je sastavni dio svakodnevnog života ljudi širom svijeta. Zbog sve većeg ...
This study represents the first phase of a broader study investigating potential brain processing di...
Background: E-sports is a grand industry and has been gaining momentum in the latest decades. Reacti...
Background and purpose: Reaction time is one of the important non- invasive methods used to study a...
Objective: Performance in racquet sports is closely related to both physical and psychomotor skills....
A fast reaction to visual stimuli is important for the success of any athlete. A fast reaction time ...
William F. Belk1, Veronika Pribyslavska1, Gregory S. Cantrell1, Eric M. Scudamore1 1Arkansas State ...
In many everyday situations, speed is of the essence. However, fast decisions typically mean more mi...
E-sports can be defined as an electronic sports form and is growing at a rapid pace worldwide. E-spo...
The purpose of this study is to compare the tap and move-and-tap reaction times between those who pl...
Background & objectives: Mental chronometry uses response time in perceptual-motor tasks to understa...
The aim of the presented research was to examine the reaction times of 13-14-years old racket athlet...
AbstractThe purpose of this study was to examine the reaction times of athletes engaged with differe...
This study will compare gamers and non-gamers to distinguish potentials reasons for the choice to pl...
The purpose of this study was to determine the relationship between video game playing habits, speci...
Igranje video igara postalo je sastavni dio svakodnevnog života ljudi širom svijeta. Zbog sve većeg ...
This study represents the first phase of a broader study investigating potential brain processing di...
Background: E-sports is a grand industry and has been gaining momentum in the latest decades. Reacti...
Background and purpose: Reaction time is one of the important non- invasive methods used to study a...
Objective: Performance in racquet sports is closely related to both physical and psychomotor skills....
A fast reaction to visual stimuli is important for the success of any athlete. A fast reaction time ...
William F. Belk1, Veronika Pribyslavska1, Gregory S. Cantrell1, Eric M. Scudamore1 1Arkansas State ...
In many everyday situations, speed is of the essence. However, fast decisions typically mean more mi...