We discuss our experience in creating scalable systems for distributing and rendering gigantic 3D surfaces on web environments and common handheld devices. Our methods are based on compressed streamable coarse-grained multiresolution structures. By combining CPU and GPU compression technology with our multiresolution data representation, we are able to incrementally transfer, locally store and render with unprecedented performance extremely detailed 3D mesh models on WebGL-enabled browsers, as well as on hardware-constrained mobile devices
International audienceLarge meshes or images cannot be rendered at full resolution on mobile devices...
We introduce an approach for efficient distribution and adaptive rendering of 3D mesh models support...
We present an efficient approach for end-to-end out-of-core construction and interactive inspection ...
We present a software architecture for distributing and rendering gigantic 3D triangle meshes on com...
Preprint submitted to Elsevier ScienceWe recently introduced an efficient multiresolution structure ...
We recently introduced an efficient multiresolution structure for distributing and rendering very la...
With the widespread availability of mobile graphics terminals andWebGL-enabled browsers, 3D graphic...
We describe an efficient technique for out-of-core construction and accurate view-dependent visualiz...
Abstract — Large meshes or images cannot be rendered at full resolution on mobile devices such as ce...
Figure 1: Progressive refinement of the Happy Buddha: on the upper left corner the size downloaded, ...
International audiencePoint-based rendering is a compact and efficient means of displaying complex g...
The recent advances in computer graphics and digitization allow access to an ever finer three-dimens...
The recent advances in computer graphics and digitization allow access to an ever finer three-dimens...
We have invented a high-performance GPU based volume rendering algorithm on the ubiquitous WebGL pla...
The recent advances in computer graphics and digitization allow access to an ever finer three-dimens...
International audienceLarge meshes or images cannot be rendered at full resolution on mobile devices...
We introduce an approach for efficient distribution and adaptive rendering of 3D mesh models support...
We present an efficient approach for end-to-end out-of-core construction and interactive inspection ...
We present a software architecture for distributing and rendering gigantic 3D triangle meshes on com...
Preprint submitted to Elsevier ScienceWe recently introduced an efficient multiresolution structure ...
We recently introduced an efficient multiresolution structure for distributing and rendering very la...
With the widespread availability of mobile graphics terminals andWebGL-enabled browsers, 3D graphic...
We describe an efficient technique for out-of-core construction and accurate view-dependent visualiz...
Abstract — Large meshes or images cannot be rendered at full resolution on mobile devices such as ce...
Figure 1: Progressive refinement of the Happy Buddha: on the upper left corner the size downloaded, ...
International audiencePoint-based rendering is a compact and efficient means of displaying complex g...
The recent advances in computer graphics and digitization allow access to an ever finer three-dimens...
The recent advances in computer graphics and digitization allow access to an ever finer three-dimens...
We have invented a high-performance GPU based volume rendering algorithm on the ubiquitous WebGL pla...
The recent advances in computer graphics and digitization allow access to an ever finer three-dimens...
International audienceLarge meshes or images cannot be rendered at full resolution on mobile devices...
We introduce an approach for efficient distribution and adaptive rendering of 3D mesh models support...
We present an efficient approach for end-to-end out-of-core construction and interactive inspection ...