This paper presents how the animation subsystem of an interactive environment for the visual construction of 3D animations has been modeled on top of an object-oriented constraint imperative architecture. In our architecture, there is no intrinsic difference between user-interface and application objects. Multi-way dataflow constraints provide the necessary tight coupling among components that makes it possible to seamlessly compose animated and interactive behaviors. Indirect paths allow an effective use of the constraint model in the context of dynamic applications. The ability of the underlying constraint solver to deal with hierarchies of multi-way, multi-output dataflow constraints, together with the ability of the central state manage...
In next-generation virtual 3D simulation, training, and entertainment environments, intelligent visu...
We present the visual programming techniques used by the HandMove system, which creates animated sce...
IEEE Symposium on Visual Languages, SeattleThis paper presents a model for interactive animation (IA...
This paper presents how the animation subsystem of an interactive environment for the visual constru...
In this paper, we present an expressive 3D animation environment that enables users to rapidly and v...
This article investigates the integration of an interactive constraint solver into an existing 2--D ...
We describe HandMove (Human ANimation by Direct Manipulation of Objects and Visual Elements), a hig...
We present an interactive modeling and animation system that fa-cilitates the integration of a varie...
Simulating flexible models can create aesthetic motion for computer animation. Animators can control...
The work in the thesis presents an animation extension (CHRvis) to Constraint Handling Rules (CHR). ...
In the area of interactive computer graphics, two important approaches to deal with the complexity o...
Constraints have been traditionally used for computer animation applications to define side conditio...
This paper describes new techniques to design physically based, goal directed motion of synthetic cr...
Motion cycles play an important role in animation production and game development. However, creating...
Modern 3D animation systems allow a rapidly growing community to create and animate increasingly sop...
In next-generation virtual 3D simulation, training, and entertainment environments, intelligent visu...
We present the visual programming techniques used by the HandMove system, which creates animated sce...
IEEE Symposium on Visual Languages, SeattleThis paper presents a model for interactive animation (IA...
This paper presents how the animation subsystem of an interactive environment for the visual constru...
In this paper, we present an expressive 3D animation environment that enables users to rapidly and v...
This article investigates the integration of an interactive constraint solver into an existing 2--D ...
We describe HandMove (Human ANimation by Direct Manipulation of Objects and Visual Elements), a hig...
We present an interactive modeling and animation system that fa-cilitates the integration of a varie...
Simulating flexible models can create aesthetic motion for computer animation. Animators can control...
The work in the thesis presents an animation extension (CHRvis) to Constraint Handling Rules (CHR). ...
In the area of interactive computer graphics, two important approaches to deal with the complexity o...
Constraints have been traditionally used for computer animation applications to define side conditio...
This paper describes new techniques to design physically based, goal directed motion of synthetic cr...
Motion cycles play an important role in animation production and game development. However, creating...
Modern 3D animation systems allow a rapidly growing community to create and animate increasingly sop...
In next-generation virtual 3D simulation, training, and entertainment environments, intelligent visu...
We present the visual programming techniques used by the HandMove system, which creates animated sce...
IEEE Symposium on Visual Languages, SeattleThis paper presents a model for interactive animation (IA...