International audienceWe examine the shape of hand and forearm occlusion on a multi-touch table for different touch contact types and tasks. Individuals have characteristic occlusion shapes, but with commonalities across tasks, postures, and handedness. Based on this, we create templates for designers to justify occlusion-related decisions and we propose geometric models capturing the shape of occlusion. A model using diffused illumination captures performed well when augmented with a forearm rectangle, as did a modified circle and rectangle model with ellipse "fingers" suitable when only X-Y contact positions are available. Finally, we describe the corpus of detailed multi-touch input data we generated which is available to the community
International audienceThe development of robust methods to identify which finger is causing each tou...
In this paper, we describe the design of menus for multi-user digital tabletops. On direct input sur...
In this paper, we describe the design of menus for multi-user digital tabletops. On direct input sur...
International audienceWe examine the shape of hand and forearm occlusion on a multi-touch table for ...
International audienceWe examine the shape of hand and forearm occlusion on a multi-touch table for ...
International audienceWe examine the shape of hand and forearm occlusion on a multi-touch table for ...
We examine the shape of hand and forearm occlusion on a multi-touch table for different touch contac...
We investigate, model, and design interaction techniques for hand occlusion with direct pen input. O...
Part 1: Long and Short PapersInternational audienceInteractively creating and editing 3D content req...
International audienceIdentifying which fingers are touching a multi-touch surface provides a very l...
International audienceAtomic interactions in touch interfaces, like tap, drag, and flick, are well u...
Abstract. Building on the observation that finger orientation is an inherent part of human's in...
Part 1: Long and Short PapersInternational audienceBuilding on the observation that finger orientati...
Touch interfaces offer interaction possibilities that are not viable with common computer user inpu...
Part 6: Gesture-Based User Interface Design and Interaction IInternational audienceMulti-touch gestu...
International audienceThe development of robust methods to identify which finger is causing each tou...
In this paper, we describe the design of menus for multi-user digital tabletops. On direct input sur...
In this paper, we describe the design of menus for multi-user digital tabletops. On direct input sur...
International audienceWe examine the shape of hand and forearm occlusion on a multi-touch table for ...
International audienceWe examine the shape of hand and forearm occlusion on a multi-touch table for ...
International audienceWe examine the shape of hand and forearm occlusion on a multi-touch table for ...
We examine the shape of hand and forearm occlusion on a multi-touch table for different touch contac...
We investigate, model, and design interaction techniques for hand occlusion with direct pen input. O...
Part 1: Long and Short PapersInternational audienceInteractively creating and editing 3D content req...
International audienceIdentifying which fingers are touching a multi-touch surface provides a very l...
International audienceAtomic interactions in touch interfaces, like tap, drag, and flick, are well u...
Abstract. Building on the observation that finger orientation is an inherent part of human's in...
Part 1: Long and Short PapersInternational audienceBuilding on the observation that finger orientati...
Touch interfaces offer interaction possibilities that are not viable with common computer user inpu...
Part 6: Gesture-Based User Interface Design and Interaction IInternational audienceMulti-touch gestu...
International audienceThe development of robust methods to identify which finger is causing each tou...
In this paper, we describe the design of menus for multi-user digital tabletops. On direct input sur...
In this paper, we describe the design of menus for multi-user digital tabletops. On direct input sur...