In this paper, we present a contribution to time and space management in reactive simulations, especially for crowd simulation in an urban or closed environment. We are not interested in mere individual scheduling, but rather in the link between global rhythm issues and individual behaviour. Our aim is to simulate real moving behaviours in constrained environments, taking into account the link between the macroscopic predictions of the simulation and experimental data. The simulation must deal with collision problems, rhythms variations or multiple moving models. We argue here that a synthesis between temporal and spatial features is needed. This work relies upon our MISC model which allows to simulate 2D-moves with different rhythms accord...
Le réalisme d'une application traitant de l'animation comportementale de foules est fondé d'une part...
These last years have seen the multiplication of computer models, in particular agent-based models, ...
Que ce soit dans une rue commerçante, un supermarché ou un aéroport, les phénomènes de foule sont in...
International audienceIn this paper, we present a contribution to time and space management in react...
Crowd simulation, through the generation of realistic pedestrian ows and densities, has a great pote...
Crowd simulation models usually aim at producing visually credible crowds with the intent of giving ...
Agent-based simulation offers multiple advantages when dealing with complex phenomena like pedestria...
This thesis consists in joining two approaches that currently exist when one wants to study crowds ...
The goal of this thesis has been to improve crowd simulation for complex situations. Especially, we ...
Cette thèse propose un modèle organisationnel et holonique de l'environnement pour la simulation des...
Dans cette thèse, nous nous intéressons à la modélisation de mouvements de foules. Nous proposons un...
Agent-based simulation is widely used to simulate pedestrian crowd behavior. These simulations typic...
This work presents a holonic organizational model of the environment for the simulation of pedestria...
Complex bodies, as crowds of pedestrian can present Strong Velocity and Density fluctuations. The pe...
The real-time simulation of human crowds has many applications. In a typical crowd simulation, each ...
Le réalisme d'une application traitant de l'animation comportementale de foules est fondé d'une part...
These last years have seen the multiplication of computer models, in particular agent-based models, ...
Que ce soit dans une rue commerçante, un supermarché ou un aéroport, les phénomènes de foule sont in...
International audienceIn this paper, we present a contribution to time and space management in react...
Crowd simulation, through the generation of realistic pedestrian ows and densities, has a great pote...
Crowd simulation models usually aim at producing visually credible crowds with the intent of giving ...
Agent-based simulation offers multiple advantages when dealing with complex phenomena like pedestria...
This thesis consists in joining two approaches that currently exist when one wants to study crowds ...
The goal of this thesis has been to improve crowd simulation for complex situations. Especially, we ...
Cette thèse propose un modèle organisationnel et holonique de l'environnement pour la simulation des...
Dans cette thèse, nous nous intéressons à la modélisation de mouvements de foules. Nous proposons un...
Agent-based simulation is widely used to simulate pedestrian crowd behavior. These simulations typic...
This work presents a holonic organizational model of the environment for the simulation of pedestria...
Complex bodies, as crowds of pedestrian can present Strong Velocity and Density fluctuations. The pe...
The real-time simulation of human crowds has many applications. In a typical crowd simulation, each ...
Le réalisme d'une application traitant de l'animation comportementale de foules est fondé d'une part...
These last years have seen the multiplication of computer models, in particular agent-based models, ...
Que ce soit dans une rue commerçante, un supermarché ou un aéroport, les phénomènes de foule sont in...