The pedagogical frameworks designed for integrating games and play into the classroom introduces the concept of educational design that includes learning objectives, the selection of subject-related content, planning and the organisation of learning processes in game-based learning. Defining Serious games, or (for our purpose) “games for learning” are generally considered to be educational games that use digital technology and can be played on desktops, video consoles, or mobile devices. However, games for learning can also be used as a sub-discipline of the pedagogy to understand learning as a process where a “wicked” problem stimulates players to think, react, take decisions and act while sharing and discussing views and beliefs. ...
Digital games have the potential to create active and engaging learning environments, supporting pro...
International audienceSGs represent an important opportunity for improving education thanks to their...
Digital games have the potential to create active and engaging learning environments, supporting pro...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
Serious Games represent an important opportunity for improving education thanks to their ability to ...
Research has shown that gamers are motivated and engaged when playing games, however the design and ...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
At present, methods for the optimal use of two approaches to computer game-based learning in school ...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Digital games have the potential to create active and engaging learning environments, supporting pro...
International audienceSGs represent an important opportunity for improving education thanks to their...
Digital games have the potential to create active and engaging learning environments, supporting pro...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
Serious Games represent an important opportunity for improving education thanks to their ability to ...
Research has shown that gamers are motivated and engaged when playing games, however the design and ...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
At present, methods for the optimal use of two approaches to computer game-based learning in school ...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Digital games have the potential to create active and engaging learning environments, supporting pro...
International audienceSGs represent an important opportunity for improving education thanks to their...
Digital games have the potential to create active and engaging learning environments, supporting pro...