In teaching and learning environments of software process improvement have been incorporated new strategies for helping to decrease current weaknesses related to basic-sciences formation, motivation, and communication. One of such strategies include the usage of gamification principles for achieving student competencies related to teamwork, problem solving, leadership, and effective communication. For assessing the teaching and learning strategies, it is required to consider the following features: i) the student competencies; ii) the didactic instruments and techniques; and, iii) the satisfaction level of the students, regarding the teaching strategy. In this paper an assessment proposal of teaching and learning strategies in software proc...
En los ambientes de enseñanza y aprendizaje de mejora de procesos software se han incorporado nueva...
Since the last decade, the concept of gamification has spread to many disciplines (marketing, busine...
This research was carried out in order to increase students participation and motivation of learning...
Software development organizations focus their efforts and invest resources on improving their proce...
The specialized literature defines Software Process Improvement (SPI) as the fundamental approach to...
In the last decade gamification has become as a useful strategy for make work environments more dyna...
Software quality is a critical aspect in the development process of products for several economic se...
Software process improvement programs are partly founded on software measurement. However, despite t...
Software engineering discipline needs promoting and responding to the demands of the software indust...
The paper discusses the main issues of organizing the learning process based on the gamification. Th...
One of the main reasons for failure in Software Process Improvement (SPI) initiatives is the lack of...
Actually, software development companies face major challenges related to the implementation of high...
Software process improvement is an approach used by software industries to increase the productivity...
The potential of gamification in education is based on the hypothesis that it supports and motivates...
In this paper we present a newly developed online learning platform which introduces gamification el...
En los ambientes de enseñanza y aprendizaje de mejora de procesos software se han incorporado nueva...
Since the last decade, the concept of gamification has spread to many disciplines (marketing, busine...
This research was carried out in order to increase students participation and motivation of learning...
Software development organizations focus their efforts and invest resources on improving their proce...
The specialized literature defines Software Process Improvement (SPI) as the fundamental approach to...
In the last decade gamification has become as a useful strategy for make work environments more dyna...
Software quality is a critical aspect in the development process of products for several economic se...
Software process improvement programs are partly founded on software measurement. However, despite t...
Software engineering discipline needs promoting and responding to the demands of the software indust...
The paper discusses the main issues of organizing the learning process based on the gamification. Th...
One of the main reasons for failure in Software Process Improvement (SPI) initiatives is the lack of...
Actually, software development companies face major challenges related to the implementation of high...
Software process improvement is an approach used by software industries to increase the productivity...
The potential of gamification in education is based on the hypothesis that it supports and motivates...
In this paper we present a newly developed online learning platform which introduces gamification el...
En los ambientes de enseñanza y aprendizaje de mejora de procesos software se han incorporado nueva...
Since the last decade, the concept of gamification has spread to many disciplines (marketing, busine...
This research was carried out in order to increase students participation and motivation of learning...