Little is known about the developmental plasticity of the vergence and accommodative systems, an important issue since abnormalities can lead to visual problems, e.g. strabismus. One way of artificially altering the links between accommodation and vergence is to vary the stimulus to vergence while fixing the accommodative stimulus, as is found in virtual reality displays. While it would be of interest to study developmental plasticity in this situation, since many children are exposed to games machines which use this arrangement, no studies to date have tackled this issue. There is, however, some indication that long-term VR viewing in adults can lead to visual problems. It seems important to determine the safety of these systems for the de...
Although emerging virtual and augmented reality (VR/AR) systems can produce highly immersive experie...
Creating and presenting binocular images for virtual reality and other 3D displays needs to take acc...
Background: To assess the feasibility, as well as viability, of utilising gaming using virtual reali...
Little is known about the developmental plasticity of the vergence and accommodative systems, an imp...
Natural viewing conditions place equal demands on the vergence and accommodation systems. The two re...
Vergence and accommodative responses in viewing near objects in the real world are behaviorally coup...
In recent years, virtual reality (VR) has emerged as a new safe and effective tool for neurorehabili...
Stereoscopic (S3D) displays create conflicts between the distance to which the eyes must converge an...
IntroductionVirtual reality (VR) gameplay is popular with a range of games and educational resources...
The capability of the human eye to focus near targets is the so-called concept of Accommodation. Thi...
Stereoscopic three-dimensional (stereo 3-D) devices continue to be popular in a multitude of applica...
AbstractWith the broader use of stereoscopic displays, a flurry of research activity about the accom...
The Accommodation-Vergence Conflict (AVC) is a phenomenon in the area of Head-Mounted Displays (HMDs...
Virtual reality (VR) is a fast-growing technology in the world today. Many countries use virtual rea...
AbstractStereoscopic (S3D) displays create conflicts between the distance to which the eyes must con...
Although emerging virtual and augmented reality (VR/AR) systems can produce highly immersive experie...
Creating and presenting binocular images for virtual reality and other 3D displays needs to take acc...
Background: To assess the feasibility, as well as viability, of utilising gaming using virtual reali...
Little is known about the developmental plasticity of the vergence and accommodative systems, an imp...
Natural viewing conditions place equal demands on the vergence and accommodation systems. The two re...
Vergence and accommodative responses in viewing near objects in the real world are behaviorally coup...
In recent years, virtual reality (VR) has emerged as a new safe and effective tool for neurorehabili...
Stereoscopic (S3D) displays create conflicts between the distance to which the eyes must converge an...
IntroductionVirtual reality (VR) gameplay is popular with a range of games and educational resources...
The capability of the human eye to focus near targets is the so-called concept of Accommodation. Thi...
Stereoscopic three-dimensional (stereo 3-D) devices continue to be popular in a multitude of applica...
AbstractWith the broader use of stereoscopic displays, a flurry of research activity about the accom...
The Accommodation-Vergence Conflict (AVC) is a phenomenon in the area of Head-Mounted Displays (HMDs...
Virtual reality (VR) is a fast-growing technology in the world today. Many countries use virtual rea...
AbstractStereoscopic (S3D) displays create conflicts between the distance to which the eyes must con...
Although emerging virtual and augmented reality (VR/AR) systems can produce highly immersive experie...
Creating and presenting binocular images for virtual reality and other 3D displays needs to take acc...
Background: To assess the feasibility, as well as viability, of utilising gaming using virtual reali...