Background: Interactive persuasive techniques, supported by the ability to retrieve real-time behaviour and other contextual data, offer an unprecedented opportunity to manage online activity. An example is Responsible Gambling (RG) tools. Currently, despite vast potential, they do not make use of real time gambling behaviour data, whether captured by operators (device, location, bets, limits set) or self-reported (finance, emotion, online browsing history). To design useful interactive persuasive tools, it is important to understand users’ perceptions to ensure maximum acceptance. Aims: Explore gamblers’ perceptions of the potential of future online platforms in providing data-driven, real-time, persuasive interventions for supporting resp...
Gambling has become ever more available and begun to employ more techniques, such as gamification, i...
Gambling has become ever more available and begun to employ more techniques, such as gamification, i...
Persuasive technology refers to digital means that influence attitude behaviour, and decisions. Whil...
Online gambling, unlike offline forms of gambling and other mediums of problematic and addictive beh...
Online gambling, unlike other offline addiction forms, provides unprecedented opportunities for moni...
Online gambling, unlike other offline addiction forms, provides unprecedented opportunities for moni...
Online gambling, unlike other offline addiction forms, provides unprecedented opportunities for moni...
Online gambling, unlike other mediums of addiction and problematic behaviour, such as tobacco and al...
Online gambling, as opposed to land-based gambling and other mediums of problematic and addictive be...
Online gambling, as opposed to land-based gambling and other mediums of problematic and addictive be...
Online gambling, unlike other mediums of problem- atic and addictive behaviours, such as tobacco and...
Online gambling, unlike other offline addiction forms, provides unprecedented opportunities for moni...
The promotion of responsible gambling (RG) and the prevention of problem gambling have become major ...
Over the last few years, online gambling has become a more common leisure time activity. However, fo...
Those who struggle to control their gambling have been shown to experience a number of adverse conse...
Gambling has become ever more available and begun to employ more techniques, such as gamification, i...
Gambling has become ever more available and begun to employ more techniques, such as gamification, i...
Persuasive technology refers to digital means that influence attitude behaviour, and decisions. Whil...
Online gambling, unlike offline forms of gambling and other mediums of problematic and addictive beh...
Online gambling, unlike other offline addiction forms, provides unprecedented opportunities for moni...
Online gambling, unlike other offline addiction forms, provides unprecedented opportunities for moni...
Online gambling, unlike other offline addiction forms, provides unprecedented opportunities for moni...
Online gambling, unlike other mediums of addiction and problematic behaviour, such as tobacco and al...
Online gambling, as opposed to land-based gambling and other mediums of problematic and addictive be...
Online gambling, as opposed to land-based gambling and other mediums of problematic and addictive be...
Online gambling, unlike other mediums of problem- atic and addictive behaviours, such as tobacco and...
Online gambling, unlike other offline addiction forms, provides unprecedented opportunities for moni...
The promotion of responsible gambling (RG) and the prevention of problem gambling have become major ...
Over the last few years, online gambling has become a more common leisure time activity. However, fo...
Those who struggle to control their gambling have been shown to experience a number of adverse conse...
Gambling has become ever more available and begun to employ more techniques, such as gamification, i...
Gambling has become ever more available and begun to employ more techniques, such as gamification, i...
Persuasive technology refers to digital means that influence attitude behaviour, and decisions. Whil...