Adopting innovations is key for organizations to compete in a complex system, such as the transportation system. In a complex system where social (e.g. organizations) and technical (e.g. information systems) interact with each other, collaboration can be challenging. One of the barriers identified that hampers collaboration is trust. To understand the influence of trust on collaboration, enabled by technological innovations, simulation games in our perspective are a suitable method for our study. First, we introduce the results of a literature study that was carried out to identify related work regarding trust and simulation games. Subsequently, a case from the transport sector is defined to serve as a basis for the trust game. To conclude,...
[[abstract]]By hybridizing two kinds of games frequently used in experimental economics, namely, tru...
Trust is an important issue in trade. For instance in food trade, market actors have to rely on thei...
Online services such as e-marketplaces, social networking sites, online gaming environments etc have...
Adopting innovations is key for organizations to compete in a complex system, such as the transporta...
In this master s thesis a game about trust was developed. The game was to be designed as an educatio...
JEL Classification: C720 ; L130 ; D320International audienceThe game theoretical approach to R&D coo...
ABSTRACT. The game theoretical approach to R&D cooperation does not investigate the role of trus...
This paper presents empirical results of research on the influence of social aspects on the organiza...
This article offers an overview of different variants of trust games and shows how game-theoretic mo...
This paper introduces a gaming simulation, the Trust and Tracing game, for learning about the relati...
Virtual teams allow individuals to cooperate with others across both space and time. However, in the...
The concept of trust has attracted the attention of many researchers over the years who studied the ...
This paper describes a multi-agent simulation model of the Trust And Tracing game. The Trust And Tra...
Logistics and transport systems are complex systems for which sustainable innovations are urgently n...
Logistics and transport systems are complex systems for which sustainable innovations are urgently n...
[[abstract]]By hybridizing two kinds of games frequently used in experimental economics, namely, tru...
Trust is an important issue in trade. For instance in food trade, market actors have to rely on thei...
Online services such as e-marketplaces, social networking sites, online gaming environments etc have...
Adopting innovations is key for organizations to compete in a complex system, such as the transporta...
In this master s thesis a game about trust was developed. The game was to be designed as an educatio...
JEL Classification: C720 ; L130 ; D320International audienceThe game theoretical approach to R&D coo...
ABSTRACT. The game theoretical approach to R&D cooperation does not investigate the role of trus...
This paper presents empirical results of research on the influence of social aspects on the organiza...
This article offers an overview of different variants of trust games and shows how game-theoretic mo...
This paper introduces a gaming simulation, the Trust and Tracing game, for learning about the relati...
Virtual teams allow individuals to cooperate with others across both space and time. However, in the...
The concept of trust has attracted the attention of many researchers over the years who studied the ...
This paper describes a multi-agent simulation model of the Trust And Tracing game. The Trust And Tra...
Logistics and transport systems are complex systems for which sustainable innovations are urgently n...
Logistics and transport systems are complex systems for which sustainable innovations are urgently n...
[[abstract]]By hybridizing two kinds of games frequently used in experimental economics, namely, tru...
Trust is an important issue in trade. For instance in food trade, market actors have to rely on thei...
Online services such as e-marketplaces, social networking sites, online gaming environments etc have...