In the context of coalitional games, we present a partial operator-theoretic characterization of the approachability principle and, based on this characterization, we interpret a particular distributed payoff allocation algorithm to be a sequence of time-varying paracontractions. Then, we also propose a distributed payoff allocation algorithm on time-varying communication networks. The state in the proposed algorithm converges to a consensus in the”CORE” set as desired. For the convergence analysis, we rely on an operator-theoretic property of paracontraction.Team Sergio GrammaticoTeam DeSchutte
We study a distributed allocation process where, repeatedly in time, every player renegotiates past...
Abstract—We consider a sequence of transferable utility (TU) games where, at each time, the characte...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic fu...
We study a distributed allocation process where, repeatedly in time, every player renegotiates past ...
none2noWe study a distributed allocation process where, at each time, every player i) proposes a new...
In this article, we consider a sequence of transferable utility coalitional games, where the actual ...
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
We study a distributed allocation process where, at each time, every player: i) proposes a new bid b...
We study a distributed allocation process where, repeatedly in time, every player renegotiates past ...
We study a distributed allocation process where, repeatedly in time, every player renegotiates past...
Abstract—We consider a sequence of transferable utility (TU) games where, at each time, the characte...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic fu...
We study a distributed allocation process where, repeatedly in time, every player renegotiates past ...
none2noWe study a distributed allocation process where, at each time, every player i) proposes a new...
In this article, we consider a sequence of transferable utility coalitional games, where the actual ...
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
In this paper we consider repeated coalitional games with transferable utilities (TU) over networks....
We study a distributed allocation process where, at each time, every player: i) proposes a new bid b...
We study a distributed allocation process where, repeatedly in time, every player renegotiates past ...
We study a distributed allocation process where, repeatedly in time, every player renegotiates past...
Abstract—We consider a sequence of transferable utility (TU) games where, at each time, the characte...
We consider a sequence of transferable utility (TU) games where, at each time, the characteristic fu...