If a player boycotts another player, it means that the cooperation gains of all coalitions containing both players vanish. In the associated coalition function, both players are now disjointly productive with respect to each other. The disjointly productive players property states that a player's payoff does not change when another player who is disjointly productive to that player is removed from the game. We show that the Shapley value is the only TU-value that satisfies efficiency and the disjointly productive players property and for which the impact of a boycott is the same for the boycotting and the boycotted player. Analogous considerations are made for the proportional Shapley value and the class of (positively) weighted Shapley va...
Shapley (1953a) introduced the weighted Shapley values as a family of values, also known as Shapley ...
We consider cooperative environments with externalities (games in partition function form) and provi...
The impressive amount of papers concerning the Shapley value, seems to well reflect the success of t...
If a player boycotts another player, it means that the cooperation gains of all coalitions containin...
Central to this study is the concept of disjointly productive players where no cooperation gain occu...
Central to this study is the concept of disjointly productive players. Two players are disjointly pr...
In this paper we provide new axiomatizations of the Shapley value for TU-games using axioms that are...
The per capita Shapley support levels value extends the Shapley value to cooperative games with a le...
A famous solution for cooperative transferable utility games is the Shapley value. Most axiomatic ch...
One problem in cooperative game theory is to model situations when two players refuse to cooperate (...
Many axiomatic characterizations of values for cooperative games invoke axioms which evaluate the co...
In this article, we provide a new basis for the kernel of the Shapley value (Shapley, 1953), which i...
We introduce a non linear weighted Shapley value for cooperative games with transferable utility, in...
Shapley (1953a) introduced the weighted Shapley values as a family of values, also known as Shapley ...
We consider cooperative environments with externalities (games in partition function form) and provi...
The impressive amount of papers concerning the Shapley value, seems to well reflect the success of t...
If a player boycotts another player, it means that the cooperation gains of all coalitions containin...
Central to this study is the concept of disjointly productive players where no cooperation gain occu...
Central to this study is the concept of disjointly productive players. Two players are disjointly pr...
In this paper we provide new axiomatizations of the Shapley value for TU-games using axioms that are...
The per capita Shapley support levels value extends the Shapley value to cooperative games with a le...
A famous solution for cooperative transferable utility games is the Shapley value. Most axiomatic ch...
One problem in cooperative game theory is to model situations when two players refuse to cooperate (...
Many axiomatic characterizations of values for cooperative games invoke axioms which evaluate the co...
In this article, we provide a new basis for the kernel of the Shapley value (Shapley, 1953), which i...
We introduce a non linear weighted Shapley value for cooperative games with transferable utility, in...
Shapley (1953a) introduced the weighted Shapley values as a family of values, also known as Shapley ...
We consider cooperative environments with externalities (games in partition function form) and provi...
The impressive amount of papers concerning the Shapley value, seems to well reflect the success of t...