BACKGROUND: Gaming disorder is a kind of mental disorder that applies to people who spend most of their spare time playing games and people are addicted to playing online games. This condition is more common in adolescents and eventually could harm their health. Thus, the researchers are interested in studying teenagers’ profiles and intentions to identify their efforts and obstacles in restricting the time spend playing online games. AIM: This study aimed to explore the profile and addiction scales of teenagers with online gaming disorder and to identify their intentions, plans, and obstacles in reducing their addictions. METHODS: The study employed qualitative research with a phenomenological approach. The research included six online ga...
Introduction: Gaming disorder was included in the 11th revision of the International Classification ...
The aim of this study is to describe the game addiction behavior and its effect on mental health of ...
Aims: Examining online social interactions along with patterns of video gaming behaviors and game a...
BACKGROUND: Gaming disorder is a kind of mental disorder that applies to people who spend most of th...
Background Gaming disorder is one of the mental disorders when someone does his spare time activi...
Background: Gaming disorder is one of the mental disorders when someone does his spare time activity...
BACKGROUND: Gaming disorder is a kind of mental disorder that applies to people who spend most of th...
Online game is one of the most popular leisure activity for adolescents. Playing it excessive...
Online gaming is a self-entertaining activity and can be addictive. Game addiction has a negative im...
Online gaming is a self-entertaining activity and can be addictive. Game addiction has a negative im...
Abstract: Online games are accessed via the internet, and online games can make someone forget the t...
Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorder...
Online gaming is a self-entertaining activity and can be addictive. Game addiction has a negative im...
Background: Game addiction is a growing problem all over the world. The present study aimed to evalu...
Online video game addiction seems to be a real problem for some people. Although serious issues seem...
Introduction: Gaming disorder was included in the 11th revision of the International Classification ...
The aim of this study is to describe the game addiction behavior and its effect on mental health of ...
Aims: Examining online social interactions along with patterns of video gaming behaviors and game a...
BACKGROUND: Gaming disorder is a kind of mental disorder that applies to people who spend most of th...
Background Gaming disorder is one of the mental disorders when someone does his spare time activi...
Background: Gaming disorder is one of the mental disorders when someone does his spare time activity...
BACKGROUND: Gaming disorder is a kind of mental disorder that applies to people who spend most of th...
Online game is one of the most popular leisure activity for adolescents. Playing it excessive...
Online gaming is a self-entertaining activity and can be addictive. Game addiction has a negative im...
Online gaming is a self-entertaining activity and can be addictive. Game addiction has a negative im...
Abstract: Online games are accessed via the internet, and online games can make someone forget the t...
Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorder...
Online gaming is a self-entertaining activity and can be addictive. Game addiction has a negative im...
Background: Game addiction is a growing problem all over the world. The present study aimed to evalu...
Online video game addiction seems to be a real problem for some people. Although serious issues seem...
Introduction: Gaming disorder was included in the 11th revision of the International Classification ...
The aim of this study is to describe the game addiction behavior and its effect on mental health of ...
Aims: Examining online social interactions along with patterns of video gaming behaviors and game a...