Games are more than just entertainment. Games can form social connections, allow for meaningful exchanges between players and offer opportunities for repeated practice. There is a growing research base describing the benefits of game design for literacy and learning (Gee, 2003; 2007); how games can situate literacy learning (Apperley and Beavis, 2013; Beavis, 2012; Beavis et al., 2017) and how games can be used to support students' critical literacy skills (Bacalja, 2018; Gutierrez and Beavis, 2012; Lowien, 2016). Many of these principles apply whether a game is played with the use of a game board, a set of cards or on a mobile phone, console or computer. In this article, I explore how games can be used to consolidate students' knowledge of...
The use of games in teaching is often claimed to spark interest and promote student engagement in th...
Traditional teaching and learning process referring to chalk-and-talk has become outdated in lessons...
Games offer more than just fun and play, and the analyses suggest that varying vocabulary activities...
Grammar is one of the important language components to learn, as it helps learners to understand how...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
Teaching grammar to young learners has been a challenging task especially among low to moderate prof...
Abstract: Scholars in the field of English as a second language have debated the importance of stud...
The justification for using games in the classroom has been well demonstrated as benefiting students...
Games are generally associated with children or teens in language learning. One of the reasons why ...
Games are not just for extracurricular activities with your friends. Games can be used effectively a...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
Cultural scripts enable speakers to articulate values, practices, and norms that are specific to a c...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
This study aims to look at the impact of games on second language learning. It will focus on the ped...
This research investigates the students' perspectives on using educational games in a language class...
The use of games in teaching is often claimed to spark interest and promote student engagement in th...
Traditional teaching and learning process referring to chalk-and-talk has become outdated in lessons...
Games offer more than just fun and play, and the analyses suggest that varying vocabulary activities...
Grammar is one of the important language components to learn, as it helps learners to understand how...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
Teaching grammar to young learners has been a challenging task especially among low to moderate prof...
Abstract: Scholars in the field of English as a second language have debated the importance of stud...
The justification for using games in the classroom has been well demonstrated as benefiting students...
Games are generally associated with children or teens in language learning. One of the reasons why ...
Games are not just for extracurricular activities with your friends. Games can be used effectively a...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
Cultural scripts enable speakers to articulate values, practices, and norms that are specific to a c...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
This study aims to look at the impact of games on second language learning. It will focus on the ped...
This research investigates the students' perspectives on using educational games in a language class...
The use of games in teaching is often claimed to spark interest and promote student engagement in th...
Traditional teaching and learning process referring to chalk-and-talk has become outdated in lessons...
Games offer more than just fun and play, and the analyses suggest that varying vocabulary activities...