During 2014-15, students in museum studies have collaborated with computer science students to create a new mobile app called ExploreCentral for Android smart phones. The app makes interpretive materials available on points of interest (e.g., art, history, environmental, architectural) through a GoogleMap interface, allowing users to hear audio and see still images and video related to the location they are standing in front of, at the click of a button. Some of the student-authored audio segments are humorous (e.g., a spoken commentary by the statue, Kitt the Coyote) and other are serious (e.g., information on how to find a homeless shelter in town). Students will present their digital segments and discuss the challenges of effective nav...
Pòster presentat a l'ECREA's 5th European Communication Conference. 12-15 de novembre de 2014. Lisbo...
Students in Mark Auslander’s Museum Exhibition Design and Exhibiting Nature classes and Ellen Avitts...
Since 2009 museums have started introducing mobile apps in their range of interpretative media and v...
Thesis (Master's)--University of Washington, 2015Location Aware: Mobile Applications as an Interpret...
According to a 2015 Pew study, 88 percent of teens have cell phones, and 73 percent have smartphones...
This creative project addressed the challenges faced by museums in the mobile app space and provid...
Explore! is an m-learning system that aims to improve young visitors' experience of historical sites...
Museums give much consideration to how visitors experience their exhibits. Mobile technologies, such...
Explore! is designed to be used in a wider set of historical sites. The game content historical info...
The use of mobile technologies to support museum visitors has primarily been concerned with the adop...
As digital media change our society, museums are trying to rethink their mission and benefit from th...
This thesis investigates the use of mobile handheld applications, or ???apps,??? as interpretive too...
AbstractMobile technology has already become a part of our daily live. The development of mobile tec...
Mobile devices are increasingly being used to augment learning activities that occur outside of the ...
M-learning —the combination of e-learning with mobile technologies— captures the very nature of e-le...
Pòster presentat a l'ECREA's 5th European Communication Conference. 12-15 de novembre de 2014. Lisbo...
Students in Mark Auslander’s Museum Exhibition Design and Exhibiting Nature classes and Ellen Avitts...
Since 2009 museums have started introducing mobile apps in their range of interpretative media and v...
Thesis (Master's)--University of Washington, 2015Location Aware: Mobile Applications as an Interpret...
According to a 2015 Pew study, 88 percent of teens have cell phones, and 73 percent have smartphones...
This creative project addressed the challenges faced by museums in the mobile app space and provid...
Explore! is an m-learning system that aims to improve young visitors' experience of historical sites...
Museums give much consideration to how visitors experience their exhibits. Mobile technologies, such...
Explore! is designed to be used in a wider set of historical sites. The game content historical info...
The use of mobile technologies to support museum visitors has primarily been concerned with the adop...
As digital media change our society, museums are trying to rethink their mission and benefit from th...
This thesis investigates the use of mobile handheld applications, or ???apps,??? as interpretive too...
AbstractMobile technology has already become a part of our daily live. The development of mobile tec...
Mobile devices are increasingly being used to augment learning activities that occur outside of the ...
M-learning —the combination of e-learning with mobile technologies— captures the very nature of e-le...
Pòster presentat a l'ECREA's 5th European Communication Conference. 12-15 de novembre de 2014. Lisbo...
Students in Mark Auslander’s Museum Exhibition Design and Exhibiting Nature classes and Ellen Avitts...
Since 2009 museums have started introducing mobile apps in their range of interpretative media and v...