Prototypes are objects that approximate the features of a product or service. In design practice, prototypes are known as objects that can facilitate collaboration across heterogeneous groups, thereby instantiating changes that can foster innovation. Powerful as this function may be, the focus on prototypes’ boundary properties has obscured their own endemic dynamism as objects, making it difficult to capture the ongoing dynamic of prototypes within the practices that they mediate. We use the notion of epistemic objects to capture how prototypes highlight what is absent, raise questions, and unfold indefinitely over time. Drawing on participant observation and interview data from a 6-week university invention accelerator, we show that proto...
Prototypes and other ‘things’ have had many uses in HCI research—to help understand a problem, as a ...
The role of prototypes is well established in the field of HCI and Design. A lack of knowledge, howe...
In this paper, we explore how different forms of prototyping affect the innovation behavior of proje...
The two excerpts that follow are drawn from my Ph.D. research User Assemblages in Design: An Ethnogr...
The only way to create a shared understanding of an idea in the design process is to convert it into...
We use a detailed study of the knowledge work around visual representations to draw attention to the...
Digital technologies enable realistic and highly refined representations early in the design process...
In this paper, we present the preliminary findings of an ongoing research project addressing the rol...
The activity of speculating through artefacts (from the more material and tangible to the more immat...
Open-ended, materially mediated invention projects offer ample opportunities for knowledge creation ...
This thesis considers workshop practice, specifically the production of three-dimensional prototype ...
International audienceThe literature on new product development examines a variety of roles that pro...
This article reports on the analysis of a design session, employing conversation analysis. In the de...
As authors of this chapter, we aim to analyse the role of prototypes in the research area of interac...
Prototypes and other ‘things’ have had many uses in HCI research—to help understand a problem, as a ...
The role of prototypes is well established in the field of HCI and Design. A lack of knowledge, howe...
In this paper, we explore how different forms of prototyping affect the innovation behavior of proje...
The two excerpts that follow are drawn from my Ph.D. research User Assemblages in Design: An Ethnogr...
The only way to create a shared understanding of an idea in the design process is to convert it into...
We use a detailed study of the knowledge work around visual representations to draw attention to the...
Digital technologies enable realistic and highly refined representations early in the design process...
In this paper, we present the preliminary findings of an ongoing research project addressing the rol...
The activity of speculating through artefacts (from the more material and tangible to the more immat...
Open-ended, materially mediated invention projects offer ample opportunities for knowledge creation ...
This thesis considers workshop practice, specifically the production of three-dimensional prototype ...
International audienceThe literature on new product development examines a variety of roles that pro...
This article reports on the analysis of a design session, employing conversation analysis. In the de...
As authors of this chapter, we aim to analyse the role of prototypes in the research area of interac...
Prototypes and other ‘things’ have had many uses in HCI research—to help understand a problem, as a ...
The role of prototypes is well established in the field of HCI and Design. A lack of knowledge, howe...
In this paper, we explore how different forms of prototyping affect the innovation behavior of proje...