Physical inactivity has become one of the leading health risk factors in today\u27s work environment, and in response, companies show increasing interest in digital health interventions to promote employees\u27 well-being. Tools such as mHealth apps use promising approaches to encourage people to be more physically active, for example, through gamification elements combined with financial incentives. However, there is a lack of research on how these technologies and incentives need to be designed to affect employees\u27 health behaviour positively. Based on prospect theory, this study examines the effect of gamified loss-oriented vs gain-oriented financial incentive systems with identical economic value to promote physical activity of emplo...
Social gamification systems have shown potential for promoting healthy lifestyles, but applying them...
This study analyses how gamification motivates users of gamified mobile exercise apps and enhances t...
In this research in progress paper, we discuss the acceptance and appropriation of workplace mobile ...
Organizations are using digital tools to support workplace health promotion (WHP) initiatives. This ...
Organizations are using digital tools to support workplace health promotion (WHP) initiatives. This ...
Organizations are using digital tools to support workplace health promotion (WHP) initiatives. This ...
Background: Sedentary behavior (SB) and lack of physical activity (PA) have been associated with po...
Despite efforts to improve the designs and benefits of workplace wellness programs (WWPs), there are...
In this study, we propose a research model to assess the effect of a mobile health (mHealth) app on ...
Abstract Background: Employees in an office setting are more likely to remain physically inactive. ...
Mobile health applications (mHealth apps) targeting physical activity (PA) have increased in popular...
The intersection between workplace productivity and health is complex, often leaving the worker to b...
Due to reasons like demographic changes and variations in the spectrum of illness, worldwide expendi...
Employee health is increasingly important, as is the use of eHealth technologies in the private and ...
BACKGROUND: Mobile health (mHealth) apps may help promote physical activity and other health behavio...
Social gamification systems have shown potential for promoting healthy lifestyles, but applying them...
This study analyses how gamification motivates users of gamified mobile exercise apps and enhances t...
In this research in progress paper, we discuss the acceptance and appropriation of workplace mobile ...
Organizations are using digital tools to support workplace health promotion (WHP) initiatives. This ...
Organizations are using digital tools to support workplace health promotion (WHP) initiatives. This ...
Organizations are using digital tools to support workplace health promotion (WHP) initiatives. This ...
Background: Sedentary behavior (SB) and lack of physical activity (PA) have been associated with po...
Despite efforts to improve the designs and benefits of workplace wellness programs (WWPs), there are...
In this study, we propose a research model to assess the effect of a mobile health (mHealth) app on ...
Abstract Background: Employees in an office setting are more likely to remain physically inactive. ...
Mobile health applications (mHealth apps) targeting physical activity (PA) have increased in popular...
The intersection between workplace productivity and health is complex, often leaving the worker to b...
Due to reasons like demographic changes and variations in the spectrum of illness, worldwide expendi...
Employee health is increasingly important, as is the use of eHealth technologies in the private and ...
BACKGROUND: Mobile health (mHealth) apps may help promote physical activity and other health behavio...
Social gamification systems have shown potential for promoting healthy lifestyles, but applying them...
This study analyses how gamification motivates users of gamified mobile exercise apps and enhances t...
In this research in progress paper, we discuss the acceptance and appropriation of workplace mobile ...