This article refers to the importance that museums attribute to new technologies and to improve the User Experience (UX) using Augmented Reality technology in the dissemination of content, between the physical and digital space of the museum. In the first part of this research was possible to understand the perception and interaction of users through categories of content analysis, by the digital platform Instagram, associating three Augmented Reality companies. Secondly, trying to connect the business context, the adoption and technological acceptance, interviews were conducted with the communication departments of three Portuguese Museums. In general, was possible to recognize the attribution importance and growth potential of associating...
Editor: Vladimir Geroimenko Título: Augmented Reality in Tourism, Museums and Heritage: A New Techno...
International audienceAugmented Reality (AR), a computer science field considered by many as a subfi...
In the last years, interactive exhibitions based on digital technologies have become widely common, ...
No presente artigo salienta-se a importância que os museus atribuem às novas tecnologias e em melhor...
The aim of this thesis is to explore augmented reality technology and the methods in which it can be...
Com o permanente desenvolvimento da tecnologia é imperativa uma constante modernização e adaptaç...
This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a c...
This study aims to establish whether new digital technologies can provide a more effective museum ex...
Marques, Diana (2013). Museums and Mobile Augmented Reality – the Visitor Experience in Digitally En...
The objective of this study is to identify and analyze within the literature from Brazilian Postgrad...
Already used in very specific areas such as in military and medical or academic research, in 2009 th...
The Portuguese Open Access Scientific Repositories of Portugal (RCAPP) platform allows searching and...
The object of museums is to reflect and respond to the cultural capital inherent in people and achie...
El avance en las investigaciones sobre nuevas tecnologías aplicadas al campo patrimonial ha tenido u...
This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a c...
Editor: Vladimir Geroimenko Título: Augmented Reality in Tourism, Museums and Heritage: A New Techno...
International audienceAugmented Reality (AR), a computer science field considered by many as a subfi...
In the last years, interactive exhibitions based on digital technologies have become widely common, ...
No presente artigo salienta-se a importância que os museus atribuem às novas tecnologias e em melhor...
The aim of this thesis is to explore augmented reality technology and the methods in which it can be...
Com o permanente desenvolvimento da tecnologia é imperativa uma constante modernização e adaptaç...
This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a c...
This study aims to establish whether new digital technologies can provide a more effective museum ex...
Marques, Diana (2013). Museums and Mobile Augmented Reality – the Visitor Experience in Digitally En...
The objective of this study is to identify and analyze within the literature from Brazilian Postgrad...
Already used in very specific areas such as in military and medical or academic research, in 2009 th...
The Portuguese Open Access Scientific Repositories of Portugal (RCAPP) platform allows searching and...
The object of museums is to reflect and respond to the cultural capital inherent in people and achie...
El avance en las investigaciones sobre nuevas tecnologías aplicadas al campo patrimonial ha tenido u...
This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a c...
Editor: Vladimir Geroimenko Título: Augmented Reality in Tourism, Museums and Heritage: A New Techno...
International audienceAugmented Reality (AR), a computer science field considered by many as a subfi...
In the last years, interactive exhibitions based on digital technologies have become widely common, ...