The use of technology in education has shown that technology can increase motivation in learning. This study will highlight the Augmented Reality Application For Picture Dictionary For Pre-School Children’s Learning. The objective of this study is to design application features that can make children interested in knowing the content found in the picture dictionary and test the usability and functionality of applications that children can use. This research was conducted using the ADDIE design model based on five phases namely analysis phase, design phase, development phase, implementation phase and testing phase. These five phases are described in detail in the methodology component of the study. This study was analyzed through a descripti...
This study aims to measure the level of effectiveness of the use of flash cards and applications bas...
This research was conducted due to field observations indicating that online learning required educa...
This study aims to measure the level of effectiveness of the use of flash cards and applications bas...
Augmented reality (AR) technology offers many benefits for language teaching and learning. Using the...
Technology is crucial to education since it has spurred numerous innovations and advancements in the...
The use of multimedia technology in education has inspired the new invention for teaching and learni...
The use of multimedia technology in education has inspired the new invention for teaching and learni...
Technology is crucial to education since it has spurred numerous innovations and advancements in the...
Technology is crucial to education since it has spurred numerous innovations and advancements in the...
The developments that’s currently being experienced today are passing very fast and growing exponent...
The developments that’s currently being experienced today are passing very fast and growing exponent...
Technology has become more sophisticated and is widely used in the pedagogical process. One of the a...
Of late, Augmented Reality (AR) has become one of the important tools in teaching and learning, whic...
ICT4D is an emerging research field where researchers from multiple domains try to support human bei...
With the emerging technologies of augmented reality (AR) and virtual reality (VR), the learning proc...
This study aims to measure the level of effectiveness of the use of flash cards and applications bas...
This research was conducted due to field observations indicating that online learning required educa...
This study aims to measure the level of effectiveness of the use of flash cards and applications bas...
Augmented reality (AR) technology offers many benefits for language teaching and learning. Using the...
Technology is crucial to education since it has spurred numerous innovations and advancements in the...
The use of multimedia technology in education has inspired the new invention for teaching and learni...
The use of multimedia technology in education has inspired the new invention for teaching and learni...
Technology is crucial to education since it has spurred numerous innovations and advancements in the...
Technology is crucial to education since it has spurred numerous innovations and advancements in the...
The developments that’s currently being experienced today are passing very fast and growing exponent...
The developments that’s currently being experienced today are passing very fast and growing exponent...
Technology has become more sophisticated and is widely used in the pedagogical process. One of the a...
Of late, Augmented Reality (AR) has become one of the important tools in teaching and learning, whic...
ICT4D is an emerging research field where researchers from multiple domains try to support human bei...
With the emerging technologies of augmented reality (AR) and virtual reality (VR), the learning proc...
This study aims to measure the level of effectiveness of the use of flash cards and applications bas...
This research was conducted due to field observations indicating that online learning required educa...
This study aims to measure the level of effectiveness of the use of flash cards and applications bas...