In the past, traditional, non-digital games were limited by the physical space of play. Players would need to be physically together to play a game. With technological innovation, gameplay contexts have shifted from physical places to virtual environments. This mobility and apparent flexibility of games has provided an easy access to play; being everywhere, with anyone, and at any time. Indeed, the use of this technology for play among children and adolescents is elevated, with 91% of boys and 93% of girls now playing games online (M2 Research, 2010). As games become digital and play involves the use of sophisticated electronic devices to interact in a game space, it is important to investigate how children are using (Wood & Willoughby, 200...
Online virtual worlds and games provide opportunities for new kinds of interaction, and new forms of...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
Play for play’s sake is viewed a child’s primary occupation from which meaning is derived that trans...
New interactive physical-digital play technologies are shaping the way children play. These technolo...
Play is an essential activity for the physical, cognitive and social development of children. Studie...
Digital gaming has become a staple in the play repertoire of most children. Consequently, so has res...
There are high expectations of the educational value of online games and immersive, virtual worlds. ...
This research focuses on the need for children to use online gaming technology and for educators to ...
Electronic games (e-games) are widely used by children, often for substantial durations, yet to date...
Internet is a communication tool used in entertainment worldwide. The Internet is no longer a novelt...
Play is an essential activity for the development of children. However, with the emergence of digita...
This research investigated play as a leading activity for children in a digitally-mediated environme...
Australian children are increasingly using the Internet to access virtual worlds, which are simulate...
While much of the games research field for the last two decades has focused on digital games, this a...
This paper explores the relationship between digital games and learning along the continuum from for...
Online virtual worlds and games provide opportunities for new kinds of interaction, and new forms of...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
Play for play’s sake is viewed a child’s primary occupation from which meaning is derived that trans...
New interactive physical-digital play technologies are shaping the way children play. These technolo...
Play is an essential activity for the physical, cognitive and social development of children. Studie...
Digital gaming has become a staple in the play repertoire of most children. Consequently, so has res...
There are high expectations of the educational value of online games and immersive, virtual worlds. ...
This research focuses on the need for children to use online gaming technology and for educators to ...
Electronic games (e-games) are widely used by children, often for substantial durations, yet to date...
Internet is a communication tool used in entertainment worldwide. The Internet is no longer a novelt...
Play is an essential activity for the development of children. However, with the emergence of digita...
This research investigated play as a leading activity for children in a digitally-mediated environme...
Australian children are increasingly using the Internet to access virtual worlds, which are simulate...
While much of the games research field for the last two decades has focused on digital games, this a...
This paper explores the relationship between digital games and learning along the continuum from for...
Online virtual worlds and games provide opportunities for new kinds of interaction, and new forms of...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
Play for play’s sake is viewed a child’s primary occupation from which meaning is derived that trans...