Three levels of virtual environment (VE) metric are proposed, based on: (1) users’ task performance (time taken, distance traveled and number of errors made), (2) physical behavior (locomotion, looking around, and time and error classification), and (3) decision making (i.e., cognitive) rationale (think aloud, interview and questionnaire). Examples of the use of these metrics are drawn from a detailed review of research into VE wayfinding. A case study from research into the fidelity that is required for efficient VE wayfinding is presented, showing the unsuitability in some circumstances of common metrics of task performance such as time and distance, and the benefits to be gained by making fine-grained analyses of users’ behavior. Taken a...
This study investigates the differences in movement patterns followed by users navigating within a v...
Environmental factors, including landmarks that affect people’s wayfinding performance in unfamiliar...
The difficulties people frequently have navigating in virtual environments (VEs) are well known. Usu...
Three levels of virtual environment (VE) metric are proposed, based on: (1) users’ task performance ...
We present a framework for the analysis and evaluation of travel, or viewpoint motion control, techn...
Wayfinding studies aim to explore the factors influencing purposive and goal-directed movement and t...
Wayfinding studies aim to explore the factors influencing purposive and goal-directed movement and t...
Wayfinding studies aim to explore the factors influencing purposive and goal-directed movement and t...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
Although understanding wayfinding behaviour in complex buildings is important to ensure pedestrian s...
This paper presents the development and partial validation of a cave automatic virtual environment (...
Virtual environments (VEs) offer huge potential for a wide range of applications including the trans...
Comparing human performance in a virtual environment (VE) with performance in the real world can pro...
Please note that this is a searchable PDF derived via optical character recognition (OCR) from the o...
This study investigates the differences in movement patterns followed by users navigating within a v...
Environmental factors, including landmarks that affect people’s wayfinding performance in unfamiliar...
The difficulties people frequently have navigating in virtual environments (VEs) are well known. Usu...
Three levels of virtual environment (VE) metric are proposed, based on: (1) users’ task performance ...
We present a framework for the analysis and evaluation of travel, or viewpoint motion control, techn...
Wayfinding studies aim to explore the factors influencing purposive and goal-directed movement and t...
Wayfinding studies aim to explore the factors influencing purposive and goal-directed movement and t...
Wayfinding studies aim to explore the factors influencing purposive and goal-directed movement and t...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
This paper proposes a theoretical model of wayfinding that can be used to guide the design of naviga...
Although understanding wayfinding behaviour in complex buildings is important to ensure pedestrian s...
This paper presents the development and partial validation of a cave automatic virtual environment (...
Virtual environments (VEs) offer huge potential for a wide range of applications including the trans...
Comparing human performance in a virtual environment (VE) with performance in the real world can pro...
Please note that this is a searchable PDF derived via optical character recognition (OCR) from the o...
This study investigates the differences in movement patterns followed by users navigating within a v...
Environmental factors, including landmarks that affect people’s wayfinding performance in unfamiliar...
The difficulties people frequently have navigating in virtual environments (VEs) are well known. Usu...