Social interaction in virtual universe opens new horizons in the field of information technologies, and particularly, in the use of video games for professional purposes (a.k.a. serious game). Introducing a certain level of realism in the social and emotional interactions of virtual characters makes it possible to consider many professional applications, which could have only been developed until now in the field of human-human interaction. The main difficulty of this approach is to produce a human interaction dynamic that makes sense for the tasks and actions that must be achieved by the characters. In order to develop this kind of dynamics, we have referred to (i) the approaches of situated cognition (so as to take into account the role o...
This thesis takes place in the field of motion control for virtual humans using captured motions to ...
3D virtual environments are used in several domains and cover many usages from entertainment to lear...
M. Guy Cousineau président M. François Fages rapporteur M. Furio Honsell rapporteur M. Roberto Di Co...
The object of this research is to determine and define the interactions observable between man and n...
The object of this research is to determine and define the interactions observable between man and n...
Preterm infants receive inadequate sensory stimulations during a critical period of brain developmen...
The work of this thesis fit on the boundary between two complementary research areas: the field of 3...
Locomotor disorders comprehension is limited by the absence of dynamic 3D imaging technology. 3D ima...
Virtual reality enables users to manipulate virtual objects from local or distant sites. Nevertheles...
The ageing process exposes the fragility and the psycho-social and health issues that affect well-be...
"It doesn't matter, it's only a game!" this sentence summarizes the western perception of game insti...
The potentialities of the MAS should not hide the difficulties the modelisator can encounter. More p...
Cette recherche s inscrit dans le cadre de l élaboration d espaces numériques d interaction tactile,...
version provisoire avant correctionsThis PhD dissertation aims at understanding ongoing mechanisms o...
Saccades are brief movements of the eyes which bring peripheral visual objects onto the central, fov...
This thesis takes place in the field of motion control for virtual humans using captured motions to ...
3D virtual environments are used in several domains and cover many usages from entertainment to lear...
M. Guy Cousineau président M. François Fages rapporteur M. Furio Honsell rapporteur M. Roberto Di Co...
The object of this research is to determine and define the interactions observable between man and n...
The object of this research is to determine and define the interactions observable between man and n...
Preterm infants receive inadequate sensory stimulations during a critical period of brain developmen...
The work of this thesis fit on the boundary between two complementary research areas: the field of 3...
Locomotor disorders comprehension is limited by the absence of dynamic 3D imaging technology. 3D ima...
Virtual reality enables users to manipulate virtual objects from local or distant sites. Nevertheles...
The ageing process exposes the fragility and the psycho-social and health issues that affect well-be...
"It doesn't matter, it's only a game!" this sentence summarizes the western perception of game insti...
The potentialities of the MAS should not hide the difficulties the modelisator can encounter. More p...
Cette recherche s inscrit dans le cadre de l élaboration d espaces numériques d interaction tactile,...
version provisoire avant correctionsThis PhD dissertation aims at understanding ongoing mechanisms o...
Saccades are brief movements of the eyes which bring peripheral visual objects onto the central, fov...
This thesis takes place in the field of motion control for virtual humans using captured motions to ...
3D virtual environments are used in several domains and cover many usages from entertainment to lear...
M. Guy Cousineau président M. François Fages rapporteur M. Furio Honsell rapporteur M. Roberto Di Co...