Elu meilleur article scientifique de la conférence TICE 2012International audienceThis paper deals with an analysis of a large-scale use of Prog&Play, a game-based learning environment specially designed to teach the basics of programming to first year university students. The study relies mainly on a motivation survey completed by 182 students among 258 who used the serious game for 4 to 20 hours in seven different university settings. Our findings show that the students' interest for Prog&Play is not only related to the intrinsic game quality, it is also related to the teaching context and mainly to the course schedule and the way teachers organize sessions to benefit from the technology.Cet article présente l'analyse de l'utilisation à g...
28 pagesThe role of education and more particularly of universities consists in helping students in ...
International audience■ABSTRACT • This article focuses on how a mechanical engineering serious game ...
International audienceWe describe in this article the results of three-years study of using a Tangib...
This paperstudies a large-scale use (388 students and 22 teachers), in various contexts and during s...
National audienceVideo games are part of our culture like TV, movies and books. Video games with oth...
National audienceThe aim of this paper is to show the relevance of motivational key concepts in eval...
Cet article étudie l'utilisation sur une large échelle (388 étudiants, 22 enseignants), dans 7 diffé...
Les attentes et méthodes de travail des étudiants évoluent au cours du temps. Les enseignants au con...
International audienceThis article presents the first results from an exploratory research enquiry a...
International audienceComputers games are supposed to provide a good learning environment. We study ...
Le projet Loé est financé par la région Rhône-Alpes et l'Université Joseph FourierInternational audi...
National audienceDe nombreux jeux sérieux reposent sur une simulation du domaine à enseigner avec la...
Nous nous interrogeons sur la place du jeu et de son authenticité sur le temps d’enseignement et plu...
A serious game is a computer application that combines a serious intention of a pedagogical, informa...
URL des Documents de travail : https://centredeconomiesorbonne.cnrs.fr/publications/ Voir aussi l'ar...
28 pagesThe role of education and more particularly of universities consists in helping students in ...
International audience■ABSTRACT • This article focuses on how a mechanical engineering serious game ...
International audienceWe describe in this article the results of three-years study of using a Tangib...
This paperstudies a large-scale use (388 students and 22 teachers), in various contexts and during s...
National audienceVideo games are part of our culture like TV, movies and books. Video games with oth...
National audienceThe aim of this paper is to show the relevance of motivational key concepts in eval...
Cet article étudie l'utilisation sur une large échelle (388 étudiants, 22 enseignants), dans 7 diffé...
Les attentes et méthodes de travail des étudiants évoluent au cours du temps. Les enseignants au con...
International audienceThis article presents the first results from an exploratory research enquiry a...
International audienceComputers games are supposed to provide a good learning environment. We study ...
Le projet Loé est financé par la région Rhône-Alpes et l'Université Joseph FourierInternational audi...
National audienceDe nombreux jeux sérieux reposent sur une simulation du domaine à enseigner avec la...
Nous nous interrogeons sur la place du jeu et de son authenticité sur le temps d’enseignement et plu...
A serious game is a computer application that combines a serious intention of a pedagogical, informa...
URL des Documents de travail : https://centredeconomiesorbonne.cnrs.fr/publications/ Voir aussi l'ar...
28 pagesThe role of education and more particularly of universities consists in helping students in ...
International audience■ABSTRACT • This article focuses on how a mechanical engineering serious game ...
International audienceWe describe in this article the results of three-years study of using a Tangib...