Today, realistic image synthesis of natural landscapes still remains a challenge in the field of computer graphics. Although convincing visual models of plants exist, they cannot be integrated in very large scenes with numerous natural elements. We present a model to create and render several types of fuzzy objects such as trees, grass and clouds. This model bypasses the geometric complexity problem and offers facilities to define natural structures. Particle systems are used to build the object geometry and a finite state automata to control the particle behaviour. So, the branch geometry, the leaf position and other geometric parameters are defined by the particle trajectory in the 3D space. Furthermore, a natural landscape scene may be c...
The goal of this thesis is the search for new techniques for generating digital content for video ga...
International audienceThis paper presents a method for animating and rendering an interactive natura...
With the increasing computing and storage capabilities of recent hardware, movie and video games ind...
Today, realistic image synthesis of natural landscapes still remains a challenge in the field of com...
The growing power of graphics processing units (GPU) in mainstream computers creates a need for a hi...
L'objet de cette thèse est de proposer des algorithmes permettant de synthétiser des scènes naturell...
Aiming at developing feasible rendering algorithms for natural scenes, this thesis focus on complex ...
In this thesis, we address the modelling realistic natural sceneries. We focus on the modelling of d...
Procedural modeling of virtual worlds is an active research field in computer science. A large amoun...
This paper gives an overview of computer graphics representations of trees commonly used for the ren...
The role plants play in our daily lives gives synthetically modeled trees and plants particular sign...
This report concern the representation of trees for high quality landscapes rendering dedicated to t...
Le réalisme d une scène naturelle est fortement dépendant de la quantité et la variété d objets la c...
Plant geometry is a complex object, combining geometries of numerous different organs, depending of ...
International audienceIn this paper, we turn the representation into a real tool: we have dealt with...
The goal of this thesis is the search for new techniques for generating digital content for video ga...
International audienceThis paper presents a method for animating and rendering an interactive natura...
With the increasing computing and storage capabilities of recent hardware, movie and video games ind...
Today, realistic image synthesis of natural landscapes still remains a challenge in the field of com...
The growing power of graphics processing units (GPU) in mainstream computers creates a need for a hi...
L'objet de cette thèse est de proposer des algorithmes permettant de synthétiser des scènes naturell...
Aiming at developing feasible rendering algorithms for natural scenes, this thesis focus on complex ...
In this thesis, we address the modelling realistic natural sceneries. We focus on the modelling of d...
Procedural modeling of virtual worlds is an active research field in computer science. A large amoun...
This paper gives an overview of computer graphics representations of trees commonly used for the ren...
The role plants play in our daily lives gives synthetically modeled trees and plants particular sign...
This report concern the representation of trees for high quality landscapes rendering dedicated to t...
Le réalisme d une scène naturelle est fortement dépendant de la quantité et la variété d objets la c...
Plant geometry is a complex object, combining geometries of numerous different organs, depending of ...
International audienceIn this paper, we turn the representation into a real tool: we have dealt with...
The goal of this thesis is the search for new techniques for generating digital content for video ga...
International audienceThis paper presents a method for animating and rendering an interactive natura...
With the increasing computing and storage capabilities of recent hardware, movie and video games ind...