We deal with a way of realizing real-time communications required by a distributed interactive simulation (DIS), using multipoint communication technics. These technics would be the basic principles of the data distributed management (DDM) of the simulation tool. We focus here on a classical interactive game between participants distributed on a geographic map, where each participant is associated to a square cell on it. The needs of communication between participants (i.e., if the associated cells overlap) are represented by a graph called {\em neighborhood graph}. The problem we deal with consists in covering efficiently the neighborhood graphs by groups of nodes (such that each edge is covered by at least one group), and in allocating in...
The main objective is to develop algorithms and methods that reduce the communication requirements i...
A multicast game is a network design game modelling how selfish non-cooperative agents build and mai...
clustering, auto-organization Most distributed simulations are applications composed of numerous mob...
We deal with a way of realizing real-time communications required by a distributed interactive simul...
As group applications are becoming widespread, efficient network utilization becomes a growing conce...
In this paper, we propose an algorithm for reducing the complexity of region matching and efficient ...
With the need to do increasingly complex distributed simulations, a considerable amount of effort in...
Abstract—Distributed interactive applications have become increasingly popular, making it important ...
Abstract—The paper addresses the problem of massive content distribution in the network where multip...
International audienceMost distributed simulations are applications composed of numerous mobile comm...
In this paper, we examine the problem of large-volume data dissemination via overlay networks. A nat...
In this paper we consider cooperative graph games being TU-games in which players cooperate if they ...
As group applications have become more prevalent, efficient network utilization becomes a growing co...
Copyright©2013 IFACPresented at the 4th IFAC Workshop on Distributed Estimation and Control in Netwo...
International audienceWe study the standard communication problem of broadcast for mobile agents mov...
The main objective is to develop algorithms and methods that reduce the communication requirements i...
A multicast game is a network design game modelling how selfish non-cooperative agents build and mai...
clustering, auto-organization Most distributed simulations are applications composed of numerous mob...
We deal with a way of realizing real-time communications required by a distributed interactive simul...
As group applications are becoming widespread, efficient network utilization becomes a growing conce...
In this paper, we propose an algorithm for reducing the complexity of region matching and efficient ...
With the need to do increasingly complex distributed simulations, a considerable amount of effort in...
Abstract—Distributed interactive applications have become increasingly popular, making it important ...
Abstract—The paper addresses the problem of massive content distribution in the network where multip...
International audienceMost distributed simulations are applications composed of numerous mobile comm...
In this paper, we examine the problem of large-volume data dissemination via overlay networks. A nat...
In this paper we consider cooperative graph games being TU-games in which players cooperate if they ...
As group applications have become more prevalent, efficient network utilization becomes a growing co...
Copyright©2013 IFACPresented at the 4th IFAC Workshop on Distributed Estimation and Control in Netwo...
International audienceWe study the standard communication problem of broadcast for mobile agents mov...
The main objective is to develop algorithms and methods that reduce the communication requirements i...
A multicast game is a network design game modelling how selfish non-cooperative agents build and mai...
clustering, auto-organization Most distributed simulations are applications composed of numerous mob...