Empirical studies on design have emphasised the role of memory of past solutions. Design involves the use of generic knowledge as well as episodic knowledge about past designs for analogous problems : in this way, it involves the reuse of past designs. We analyse this mechanism of reuse from a socio-cognitive viewpoint. According to a purely cognitive approach, reuse involves cognitive mechanisms linked to the problem solving activity itself. Our socio-cognitive approach accounts for these phenomena as well as reuse mechanisms linked to cooperation, in particular coordination, and confrontation/integration of viewpoints
Designing by adaptation is almost invariably a dominant feature of designing, and references to past...
Abstract: "This paper presents a new unifying theme for design theory by emphasizing the importance ...
Products are developed by large multi-disciplinary teams. The teams deal with many topics requiring ...
International audienceThe aim of this paper is to provide empirical evidence that illustrates how th...
Projet EIFFELThis paper focuses on modelling collective design, especially co-operative activities i...
This paper focuses on the use of knowledge possessed by designers. Data collection was based on obse...
This paper discusses the idea of how collaborative learning might help designers with the rapid lear...
It is widely acknowledged that design (and development) teams increasingly include participants from...
In this paper the case is presented that designers require different viewpoints from past designs an...
This paper presents an ethnographic study of knowledge reuse in the architecture/engineering/constru...
In this paper, a model of collective learning in design is developed in the context of team design. ...
The solution of the today\u27s complex design problems needs teams instead of individual design expe...
Improving and supporting the process of design knowledge reuse can increase productivity, improve th...
This dissertation explores matters of collectivity, drawing from the experience of working with the ...
Teams are a major facet of engineering and are commonly thought to be necessary when solving dynamic...
Designing by adaptation is almost invariably a dominant feature of designing, and references to past...
Abstract: "This paper presents a new unifying theme for design theory by emphasizing the importance ...
Products are developed by large multi-disciplinary teams. The teams deal with many topics requiring ...
International audienceThe aim of this paper is to provide empirical evidence that illustrates how th...
Projet EIFFELThis paper focuses on modelling collective design, especially co-operative activities i...
This paper focuses on the use of knowledge possessed by designers. Data collection was based on obse...
This paper discusses the idea of how collaborative learning might help designers with the rapid lear...
It is widely acknowledged that design (and development) teams increasingly include participants from...
In this paper the case is presented that designers require different viewpoints from past designs an...
This paper presents an ethnographic study of knowledge reuse in the architecture/engineering/constru...
In this paper, a model of collective learning in design is developed in the context of team design. ...
The solution of the today\u27s complex design problems needs teams instead of individual design expe...
Improving and supporting the process of design knowledge reuse can increase productivity, improve th...
This dissertation explores matters of collectivity, drawing from the experience of working with the ...
Teams are a major facet of engineering and are commonly thought to be necessary when solving dynamic...
Designing by adaptation is almost invariably a dominant feature of designing, and references to past...
Abstract: "This paper presents a new unifying theme for design theory by emphasizing the importance ...
Products are developed by large multi-disciplinary teams. The teams deal with many topics requiring ...