In virtual reality, to adapt interfaces to users, two dimensions must be studied: the task and the user. The first dimension deals with interaction tasks in virtual reality, more precisely manipulation and locomotion. The study and the comparison of spatial properties of virtual and real environments allow us to propose tasks hierarchical models, which show problematical interaction situations for users. Depending on these problematical situations, a designer should be forced movement or help interaction. The main identified difficulty is to adapt the interface to spatial users' frame of reference (egocentric, exocentric). The second dimension concerns the identification of user's characteristics, which have an influence on performance depe...
ABSTRACT Previous results have shown that users perform better on spatial orientation tasks involvin...
Previous results have shown that users perform better on spatial orientation tasks involving static ...
Studies using virtual reality environments (VE) have shown that subjects can perform path integratio...
In virtual reality, to adapt interfaces to users, two dimensions must be studied: the task and the u...
Spatial decision-making in different virtual environments may vary based on the levels of spatial aw...
La thématique générale de notre thèse porte sur le transfert virtuel/réel de connaissances spatiales...
Video games take an increasingly important place in our society. Nowadays, however, their design doe...
La compréhension de la dynamique oculo-vestibulaire pendant un réarrangement sensoriel dans le systè...
Abstract — The design of virtual reality user interfaces (VRUI) is still an open field of research a...
The increasing number of applications employing virtual environment (VE) teclmologies as a tool, par...
Virtual reality is a technology with applications in numerous fields (medical, automotive, etc.). Th...
Navigation is a fundamental interaction in Virtual Reality (VR) that enables users to update their v...
In this thesis, we explore some of the effects of virtual environment displays, specifically the hea...
Virtual reality is a field involving multiple disciplines. Through the 3D interaction we can perform...
La thématique générale de notre thèse porte sur le transfert virtuel/réel de connaissances spatiales...
ABSTRACT Previous results have shown that users perform better on spatial orientation tasks involvin...
Previous results have shown that users perform better on spatial orientation tasks involving static ...
Studies using virtual reality environments (VE) have shown that subjects can perform path integratio...
In virtual reality, to adapt interfaces to users, two dimensions must be studied: the task and the u...
Spatial decision-making in different virtual environments may vary based on the levels of spatial aw...
La thématique générale de notre thèse porte sur le transfert virtuel/réel de connaissances spatiales...
Video games take an increasingly important place in our society. Nowadays, however, their design doe...
La compréhension de la dynamique oculo-vestibulaire pendant un réarrangement sensoriel dans le systè...
Abstract — The design of virtual reality user interfaces (VRUI) is still an open field of research a...
The increasing number of applications employing virtual environment (VE) teclmologies as a tool, par...
Virtual reality is a technology with applications in numerous fields (medical, automotive, etc.). Th...
Navigation is a fundamental interaction in Virtual Reality (VR) that enables users to update their v...
In this thesis, we explore some of the effects of virtual environment displays, specifically the hea...
Virtual reality is a field involving multiple disciplines. Through the 3D interaction we can perform...
La thématique générale de notre thèse porte sur le transfert virtuel/réel de connaissances spatiales...
ABSTRACT Previous results have shown that users perform better on spatial orientation tasks involvin...
Previous results have shown that users perform better on spatial orientation tasks involving static ...
Studies using virtual reality environments (VE) have shown that subjects can perform path integratio...