We formalise a thread-based concurrent language which makes resource control possible. Concurrency is based on a two-level model: threads are executed cooperatively when linked to a scheduler, and unlinked threads and schedulers are executed preemptively, under the control of the OS. We present a type and effect system to enforce a logical separation of the memory which ensures that (1) when running in preemptive mode, threads do not interfere with other threads; (2) threads linked to a scheduler do not interfere with threads linked to another scheduler. Thus, we get a concurrency model in which well-typed programs are free from data-races. The type system also insures that well-typed programs are bounded in memory and in their use of the C...
We propose a multicore-ready programming language based on a two-level shared memory model. Concurre...
A two-level model for reactive systems programming is introduced in which threads linked to the same...
A two-level model for reactive systems programming is introduced in which threads linked to the same...
We formalise a thread-based concurrent language which makes resource control possible. Concurrency i...
We formalise a thread-based concurrent language which makes resource control possible. Concurrency i...
We formalise a thread-based concurrent language which makes resource control possible. Concurrency i...
We formalise a thread-based concurrent language which makes resource control possible. Concurrency i...
We formalise a thread-based concurrent language which makes resource control possible. Concurrency i...
We propose a multicore-ready programming language based on a two-level shared memory model. Concurre...
We propose a multicore-ready programming language based on a two-level shared memory model. Concurre...
We propose a multicore-ready programming language based on a two-level shared memory model. Concurre...
We propose a multicore-ready programming language based on a two-level shared memory model. Concurre...
Description of the FunLoft language for safe reactive programming (using the version v0.2 of the com...
Description of the FunLoft language for safe reactive programming (using the version v0.2 of the com...
We propose a multicore-ready programming language based on a two-level shared memory model. Concurre...
We propose a multicore-ready programming language based on a two-level shared memory model. Concurre...
A two-level model for reactive systems programming is introduced in which threads linked to the same...
A two-level model for reactive systems programming is introduced in which threads linked to the same...
We formalise a thread-based concurrent language which makes resource control possible. Concurrency i...
We formalise a thread-based concurrent language which makes resource control possible. Concurrency i...
We formalise a thread-based concurrent language which makes resource control possible. Concurrency i...
We formalise a thread-based concurrent language which makes resource control possible. Concurrency i...
We formalise a thread-based concurrent language which makes resource control possible. Concurrency i...
We propose a multicore-ready programming language based on a two-level shared memory model. Concurre...
We propose a multicore-ready programming language based on a two-level shared memory model. Concurre...
We propose a multicore-ready programming language based on a two-level shared memory model. Concurre...
We propose a multicore-ready programming language based on a two-level shared memory model. Concurre...
Description of the FunLoft language for safe reactive programming (using the version v0.2 of the com...
Description of the FunLoft language for safe reactive programming (using the version v0.2 of the com...
We propose a multicore-ready programming language based on a two-level shared memory model. Concurre...
We propose a multicore-ready programming language based on a two-level shared memory model. Concurre...
A two-level model for reactive systems programming is introduced in which threads linked to the same...
A two-level model for reactive systems programming is introduced in which threads linked to the same...