ISBN : 978-0-7695-3180-9International audienceThis paper presents the challenges encountered during the process of moving an MPEG4 decoder implementation from RISC based platforms to CELL processor. It presents multiple implementations of MPEG4 video decoder on aCELL processor, using different software partitioning and mapping schemes. The approach starts from a generic representation of an MPEG4 video decoder, from which multiple customized MPEG4 video decoders can be obtained (i.e. different number of tasks, video resolutions, framerates, etc). Each of these configurations of MPEG4 videodecoders was mapped and executed on a CELL processor. During previous works, this was already realized using multi-RISC based Multi Processor System on Ch...
International audienceSequential Mpeg-4 solutions actually developed for single processors try to in...
High computational requirements combined with rapidly evolving video coding algorithms and standards...
MPEG-4 is the first standard that combines synthetic objects, like 2D/3D graphics objects, with natu...
ISBN : 978-0-7695-3180-9International audienceThis paper presents the challenges encountered during ...
ISBN : 2-84813-091-1During the last years, the chip's complexity increased exponentially. The possib...
In the field of consumer electronics, the advent of new features such as Internet, games, video conf...
In the field of consumer electronics, the advent of new features such as Internet, games, video conf...
In the field of consumer electronics, the advent of new features such as Internet, games, video conf...
In the field of consumer electronics, the advent of new features such as Internet, games, video conf...
In the field of consumer electronics, the advent of new features such as Internet, games, video conf...
In this paper, we describe the design, implementation and multithreading of a MPEG 4 decoder (simple...
The high demand of the video decoding has pushed the developers to implement the decoders on paralle...
International audienceSequential Mpeg-4 solutions actually developed for single processors try to in...
International audienceSequential Mpeg-4 solutions actually developed for single processors try to in...
International audienceSequential Mpeg-4 solutions actually developed for single processors try to in...
International audienceSequential Mpeg-4 solutions actually developed for single processors try to in...
High computational requirements combined with rapidly evolving video coding algorithms and standards...
MPEG-4 is the first standard that combines synthetic objects, like 2D/3D graphics objects, with natu...
ISBN : 978-0-7695-3180-9International audienceThis paper presents the challenges encountered during ...
ISBN : 2-84813-091-1During the last years, the chip's complexity increased exponentially. The possib...
In the field of consumer electronics, the advent of new features such as Internet, games, video conf...
In the field of consumer electronics, the advent of new features such as Internet, games, video conf...
In the field of consumer electronics, the advent of new features such as Internet, games, video conf...
In the field of consumer electronics, the advent of new features such as Internet, games, video conf...
In the field of consumer electronics, the advent of new features such as Internet, games, video conf...
In this paper, we describe the design, implementation and multithreading of a MPEG 4 decoder (simple...
The high demand of the video decoding has pushed the developers to implement the decoders on paralle...
International audienceSequential Mpeg-4 solutions actually developed for single processors try to in...
International audienceSequential Mpeg-4 solutions actually developed for single processors try to in...
International audienceSequential Mpeg-4 solutions actually developed for single processors try to in...
International audienceSequential Mpeg-4 solutions actually developed for single processors try to in...
High computational requirements combined with rapidly evolving video coding algorithms and standards...
MPEG-4 is the first standard that combines synthetic objects, like 2D/3D graphics objects, with natu...