Video games and visual effects have always the need for more realistic images of natural scenes, including clouds. Traditional computer graphics methods involve expensive computations which currently limits their realism. In this thesis we propose new approaches for the rendering of clouds that are both realistic and fast. These goals are achieved using a methodology relying on both physical and phenomenological approaches. In the first part of this thesis we study the clouds from the point of view of a human observer, which allows us to identify the important visual features that characterize clouds. These features are the ones we seek to reproduce in order to achieve realism. In the second part we conduct an experimental study of light tr...
This paper presents a method for the efficient realistic shading of cumulus clouds. Our approach con...
The paper describes a theoretical base and realization of realistic volumetric clouds visualization ...
For volumetric cloud models, traditional ray tracing methods and graphics hardware acceleration meth...
Video games and visual effects have always the need for more realistic images of natural scenes, inc...
This thesis focusses on the synthetization of natural landscapes, and more particularly on their cel...
The rendering of participating media still forms a big challenge for computer graphics. This remark ...
AbstractModeling of realistic clouds always was one of the most important problems in creating any v...
The paper presents a simulation and rendering model of three dimensional covective cloud evolution. ...
The simulation of clouds can make virtual environments appear more realistic. This project produces ...
A common cloud-rendering implementation in computer-games is based on having a library of cloud-imag...
This paper presents several new techniques for volumetric cloud rendering using efficient algorithms...
Clouds are an important aspect of rendering outdoor scenes. This paper describes a cloud system that...
This paper presents an efficient, physics-based procedural model for the real-time animation andvisu...
International audienceRealistic rendering of clouds involves solving the complex interaction of ligh...
Computer Graphics (CG) is a key technology for producing visual contents. Currently computer generat...
This paper presents a method for the efficient realistic shading of cumulus clouds. Our approach con...
The paper describes a theoretical base and realization of realistic volumetric clouds visualization ...
For volumetric cloud models, traditional ray tracing methods and graphics hardware acceleration meth...
Video games and visual effects have always the need for more realistic images of natural scenes, inc...
This thesis focusses on the synthetization of natural landscapes, and more particularly on their cel...
The rendering of participating media still forms a big challenge for computer graphics. This remark ...
AbstractModeling of realistic clouds always was one of the most important problems in creating any v...
The paper presents a simulation and rendering model of three dimensional covective cloud evolution. ...
The simulation of clouds can make virtual environments appear more realistic. This project produces ...
A common cloud-rendering implementation in computer-games is based on having a library of cloud-imag...
This paper presents several new techniques for volumetric cloud rendering using efficient algorithms...
Clouds are an important aspect of rendering outdoor scenes. This paper describes a cloud system that...
This paper presents an efficient, physics-based procedural model for the real-time animation andvisu...
International audienceRealistic rendering of clouds involves solving the complex interaction of ligh...
Computer Graphics (CG) is a key technology for producing visual contents. Currently computer generat...
This paper presents a method for the efficient realistic shading of cumulus clouds. Our approach con...
The paper describes a theoretical base and realization of realistic volumetric clouds visualization ...
For volumetric cloud models, traditional ray tracing methods and graphics hardware acceleration meth...