International audienceWe address the multi-view shape from shading problem, that is the recovery of 3-D shape, lighting configuration and surface albedo from multiple calibrated views. Previous approaches to this problem relied on physically impossible illumination models (negative light) and only work on constant albedo and resulted in biased estimates of shape and lighting positions. Furthermore, since the solution involves infinite-dimensional optimization, existing approaches were quite slow. We develop a new model that explicitly enforces positivity in the light sources with the assumption that the object is Lambertian and its albedo is piecewise constant and show that the new model significantly improves the accuracy and robustness re...
Abstract We propose a variational algorithm to jointly estimate the shape, albedo, and light configu...
3D object reconstruction is the process of reconstructing real objects into the digital world. Reco...
Shape-from-Shading represents the problem of computing the three-dimensional shape of a surface give...
International audienceWe address the multi-view shape from shading problem, that is the recovery of ...
We address the multi-view shape from shading problem, that is the recovery of 3-D shape, lighting co...
©2008 Springer Science+Business Media. The original publication is available at www.springerlink.com...
© 2004 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
ISBN 2-7261-1297 8International audienceIn this paper, we present a variational method that recovers...
Problems of three dimensional shape estimation from two dimensional images, such as the well-known s...
International audienceWe introduce a variational framework for separating shading and reflectance fr...
International audienceIn this paper, a generative model based method for recovering both the shape a...
© 2003 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
International audienceThis article proposes a variational multi-view stereo vision method based on m...
© 2001 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
©2005 Springer-Verlag Berlin Heidelberg. The original publication is available at www.springerlink.c...
Abstract We propose a variational algorithm to jointly estimate the shape, albedo, and light configu...
3D object reconstruction is the process of reconstructing real objects into the digital world. Reco...
Shape-from-Shading represents the problem of computing the three-dimensional shape of a surface give...
International audienceWe address the multi-view shape from shading problem, that is the recovery of ...
We address the multi-view shape from shading problem, that is the recovery of 3-D shape, lighting co...
©2008 Springer Science+Business Media. The original publication is available at www.springerlink.com...
© 2004 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
ISBN 2-7261-1297 8International audienceIn this paper, we present a variational method that recovers...
Problems of three dimensional shape estimation from two dimensional images, such as the well-known s...
International audienceWe introduce a variational framework for separating shading and reflectance fr...
International audienceIn this paper, a generative model based method for recovering both the shape a...
© 2003 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
International audienceThis article proposes a variational multi-view stereo vision method based on m...
© 2001 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
©2005 Springer-Verlag Berlin Heidelberg. The original publication is available at www.springerlink.c...
Abstract We propose a variational algorithm to jointly estimate the shape, albedo, and light configu...
3D object reconstruction is the process of reconstructing real objects into the digital world. Reco...
Shape-from-Shading represents the problem of computing the three-dimensional shape of a surface give...