We present a three-dimensional user interface for synchronous co-operative work, Spin; which has been designed for multi-user synchronous real-time applications to be used in, for example, meetings and learning situations. Spin is based on a new metaphor of virtual workspace.We have designed an interface, for an office environment, which recreates the three-dimensional elements needed during a meeting and increases the user's scope of interaction. In order to accomplish these objectives, animation and three-dimensional interaction in real time are used to enhance the feeling of collaboration within the three-dimensional workspace. Spin is designed to maintain a maximum amount of information visible. The workspace is created using artificial...
La réalité virtuelle est une discipline qui se situe à la croisée de plusieurs domaines tels que l’i...
International audienceIn this paper we present the mechanisms we implement within the OpenMASK frame...
De plus en plus de contenus 3D interactifs sont disponibles sur la toile. Visualiser et manipuler ce...
We present a three-dimensional user interface for synchronous co-operative work, Spin; which has bee...
International audienceIn this paper, we present a three-dimensional user interface for synchronous c...
Virtual Reality is a research domain that is situated at the crossing of several domains as infograp...
International audienceNowadays, 3D interfaces appear more and more in the users' environments. The a...
La réalité virtuelle est une discipline qui connaît actuellement un essor important en informatique....
Augmented Reality (AR) can be defined as the mixing of the real world and the virtual world. This th...
Virtual reality is a field involving multiple disciplines. Through the 3D interaction we can perform...
Recent technological advances in the fields of Virtual Reality (VR) and Augmented Reality (RA) provi...
Virtual reality enables users to manipulate virtual objects from local or distant sites. Nevertheles...
Les travaux de cette thèse s'inscrivent à la frontière entre deux domaines de recherche complémentai...
Collaborative Virtual Environments (CVE) are virtual environments populated where users interact to ...
La réalité virtuelle est une discipline qui se situe à la croisée de plusieurs domaines tels que l’i...
International audienceIn this paper we present the mechanisms we implement within the OpenMASK frame...
De plus en plus de contenus 3D interactifs sont disponibles sur la toile. Visualiser et manipuler ce...
We present a three-dimensional user interface for synchronous co-operative work, Spin; which has bee...
International audienceIn this paper, we present a three-dimensional user interface for synchronous c...
Virtual Reality is a research domain that is situated at the crossing of several domains as infograp...
International audienceNowadays, 3D interfaces appear more and more in the users' environments. The a...
La réalité virtuelle est une discipline qui connaît actuellement un essor important en informatique....
Augmented Reality (AR) can be defined as the mixing of the real world and the virtual world. This th...
Virtual reality is a field involving multiple disciplines. Through the 3D interaction we can perform...
Recent technological advances in the fields of Virtual Reality (VR) and Augmented Reality (RA) provi...
Virtual reality enables users to manipulate virtual objects from local or distant sites. Nevertheles...
Les travaux de cette thèse s'inscrivent à la frontière entre deux domaines de recherche complémentai...
Collaborative Virtual Environments (CVE) are virtual environments populated where users interact to ...
La réalité virtuelle est une discipline qui se situe à la croisée de plusieurs domaines tels que l’i...
International audienceIn this paper we present the mechanisms we implement within the OpenMASK frame...
De plus en plus de contenus 3D interactifs sont disponibles sur la toile. Visualiser et manipuler ce...