International audienceThis demonstration provides experimentation on several versions of the Hand Navigator, a peripheral device allowing to control a virtual hand with fine dexterity. Our devices, as easy to hold and to release as a mouse, integrate various small sensors enabling the simultaneous control of a large number of degrees of freedom. Our demonstration invites users to experience new ways of interaction with virtual environments through relevant examples of manipulation tasks such as playing with deformable objects
Directly using our hands to explore virtual environments and interact with their contents produces a...
Current virtual reality (VR) technology is mainly based on visual and auditive modalities. Kinesthet...
Achieving grasping tasks in real time with haptic feedback may require the control of a large number...
International audienceThis demonstration provides experimentation on several versions of the Hand Na...
International audienceWe present a prototype of a hands-on immersive peripheral device for controlli...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...
Best Paper AwardInternational audienceWe analyse and compare several prototypes of the HandNavigator...
International audienceThis paper presents a novel interaction system, aimed at hands-on manipulation...
This paper aims to propose and evaluate a markerless solution for capturing hand movements in real t...
This is the final version. Available open open access from Frontiers Media via the DOI in this recor...
In this paper, the challenges associated with the design of new generation hand motion capture devic...
The simulation of grasping operations in virtual reality (VR) is required for many applications, esp...
Technical Committee Best Paper AwardInternational audienceDuring product development processes, simu...
The human hand is considered one of the most natural tools in human-computer interaction (HCI). In v...
Hand tracking has long been seen as a futuristic interaction, firmly situated into the realms of sci...
Directly using our hands to explore virtual environments and interact with their contents produces a...
Current virtual reality (VR) technology is mainly based on visual and auditive modalities. Kinesthet...
Achieving grasping tasks in real time with haptic feedback may require the control of a large number...
International audienceThis demonstration provides experimentation on several versions of the Hand Na...
International audienceWe present a prototype of a hands-on immersive peripheral device for controlli...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...
Best Paper AwardInternational audienceWe analyse and compare several prototypes of the HandNavigator...
International audienceThis paper presents a novel interaction system, aimed at hands-on manipulation...
This paper aims to propose and evaluate a markerless solution for capturing hand movements in real t...
This is the final version. Available open open access from Frontiers Media via the DOI in this recor...
In this paper, the challenges associated with the design of new generation hand motion capture devic...
The simulation of grasping operations in virtual reality (VR) is required for many applications, esp...
Technical Committee Best Paper AwardInternational audienceDuring product development processes, simu...
The human hand is considered one of the most natural tools in human-computer interaction (HCI). In v...
Hand tracking has long been seen as a futuristic interaction, firmly situated into the realms of sci...
Directly using our hands to explore virtual environments and interact with their contents produces a...
Current virtual reality (VR) technology is mainly based on visual and auditive modalities. Kinesthet...
Achieving grasping tasks in real time with haptic feedback may require the control of a large number...