The study of the effects of interactive media has mainly focused on dysregulated behaviors, the conceptualization of which is supported by the paradigms of addiction. Research into Game Transfer Phenomena (GTP) examines the interplay between video game features, events while playing, and the manipulation of hardware, which can lead to sensory-perceptual and cognitive intrusions (e.g., hallucinations and recurrent thoughts) and self-agency transient changes (e.g., automatic behaviors) related to video games. GTP can influence the interpretation of stimuli and everyday interactions and, in contrast to gaming disorder, are relatively common and not necessarily negative. However, some players have reported feeling distress due to their GTP. Thi...
Previous studies have demonstrated that the playing of videogames can have both intended and uninten...
Video games are evolving and are becoming ever more immersive. Consequently, it is necessary to unde...
Video games are a popular entertainment in many countries, however, among video game users, experts ...
The study of the effects of interactive media has mainly focused on dysregulated behaviors, the conc...
Game Transfer Phenomena (GTP) (i.e. altered perceptions, spontaneous thoughts and behaviors with gam...
Sensory and cognitive intrusions with videogame content have been reported in research on Game Trans...
The present thesis aimed to investigate the causes and consequences of excessive involvement in vide...
Casual videogames (CVGs), played on smartphones, are becoming increasingly popular, especially among...
The past decade has seen the proliferation of video gaming as a pastime. Research has shown that a s...
The objective of this study was to examine associations between problem video game use and psychopat...
In the last two decades, there has been growing academic attention on the phenomenon of problematic ...
This study focuses on the role of gaming expectancies, motives and the experiences of gamers in the ...
Introduction: Video game addiction, also known as problem video gaming, is making headlines across t...
This thesis examined predictors of Internet gaming disorder (IGD) and tried to verify, based on quan...
In recent years, video game addiction has received considerable empirical attention. Unfortunately, ...
Previous studies have demonstrated that the playing of videogames can have both intended and uninten...
Video games are evolving and are becoming ever more immersive. Consequently, it is necessary to unde...
Video games are a popular entertainment in many countries, however, among video game users, experts ...
The study of the effects of interactive media has mainly focused on dysregulated behaviors, the conc...
Game Transfer Phenomena (GTP) (i.e. altered perceptions, spontaneous thoughts and behaviors with gam...
Sensory and cognitive intrusions with videogame content have been reported in research on Game Trans...
The present thesis aimed to investigate the causes and consequences of excessive involvement in vide...
Casual videogames (CVGs), played on smartphones, are becoming increasingly popular, especially among...
The past decade has seen the proliferation of video gaming as a pastime. Research has shown that a s...
The objective of this study was to examine associations between problem video game use and psychopat...
In the last two decades, there has been growing academic attention on the phenomenon of problematic ...
This study focuses on the role of gaming expectancies, motives and the experiences of gamers in the ...
Introduction: Video game addiction, also known as problem video gaming, is making headlines across t...
This thesis examined predictors of Internet gaming disorder (IGD) and tried to verify, based on quan...
In recent years, video game addiction has received considerable empirical attention. Unfortunately, ...
Previous studies have demonstrated that the playing of videogames can have both intended and uninten...
Video games are evolving and are becoming ever more immersive. Consequently, it is necessary to unde...
Video games are a popular entertainment in many countries, however, among video game users, experts ...